vkd3d-shader/hlsl: Introduce a hlsl_new_float_constant() helper.

This commit is contained in:
Zebediah Figura
2022-09-26 18:50:04 -05:00
committed by Alexandre Julliard
parent 15a0b44ada
commit 4c5fd9c7b9
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/22
3 changed files with 14 additions and 3 deletions

View File

@@ -758,6 +758,8 @@ struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *no
struct hlsl_ir_constant *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *type,
const struct vkd3d_shader_location *loc);
struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node);
struct hlsl_ir_constant *hlsl_new_float_constant(struct hlsl_ctx *ctx,
float f, const struct vkd3d_shader_location *loc);
struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type,
struct list *parameters, const struct hlsl_semantic *semantic, struct vkd3d_shader_location loc);
struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc);