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vkd3d-shader/hlsl: Introduce a hlsl_new_float_constant() helper.
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committed by
Alexandre Julliard
parent
15a0b44ada
commit
4c5fd9c7b9
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/22
@@ -758,6 +758,8 @@ struct hlsl_ir_expr *hlsl_new_cast(struct hlsl_ctx *ctx, struct hlsl_ir_node *no
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struct hlsl_ir_constant *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_type *type,
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const struct vkd3d_shader_location *loc);
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struct hlsl_ir_expr *hlsl_new_copy(struct hlsl_ctx *ctx, struct hlsl_ir_node *node);
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struct hlsl_ir_constant *hlsl_new_float_constant(struct hlsl_ctx *ctx,
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float f, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type,
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struct list *parameters, const struct hlsl_semantic *semantic, struct vkd3d_shader_location loc);
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struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct vkd3d_shader_location loc);
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