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vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.
Instead of FIXME(). Otherwise we compile invalid d3dbc.
This commit is contained in:
committed by
Alexandre Julliard
parent
5c986b9cde
commit
4c40deaac1
Notes:
Alexandre Julliard
2024-03-14 23:24:02 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/706
@@ -2500,7 +2500,7 @@ static void write_sm1_store(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
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if (store->lhs.var->data_type->class == HLSL_CLASS_MATRIX)
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{
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FIXME("Matrix writemasks need to be lowered.\n");
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hlsl_fixme(ctx, &instr->loc, "Lower matrix writemasks.\n");
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return;
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}
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