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include: Move D3D_PRIMITIVE_TOPOLOGY to d3dcommon.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -66,16 +66,6 @@ const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3;
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const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
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const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
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= 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
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= 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
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typedef enum D3D_PRIMITIVE_TOPOLOGY
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{
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D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
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D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
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D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
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} D3D_PRIMITIVE_TOPOLOGY;
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typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
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typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
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{
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{
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D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0,
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D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0,
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@ -20,6 +20,16 @@ import "vkd3d_windows.h";
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#include "vkd3d_unknown.idl"
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#include "vkd3d_unknown.idl"
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typedef enum D3D_PRIMITIVE_TOPOLOGY
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{
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D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
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D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
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D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
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} D3D_PRIMITIVE_TOPOLOGY;
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typedef enum D3D_FEATURE_LEVEL
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typedef enum D3D_FEATURE_LEVEL
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{
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{
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D3D_FEATURE_LEVEL_9_1 = 0x9100,
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D3D_FEATURE_LEVEL_9_1 = 0x9100,
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