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vkd3d-shader: Make the control point count the outer dimension of I/O arrays.
The relative-addressed case in shader_register_normalise_arrayed_addressing() leaves the control point id in idx[0], while for constant register indices it is placed in idx[1]. The latter case could be fixed instead, but placing the control point count in the outer dimension is more logical.
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Notes:
Alexandre Julliard
2024-01-17 22:43:37 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/537
@ -929,6 +929,13 @@ static unsigned int shader_register_normalise_arrayed_addressing(struct vkd3d_sh
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reg->idx[id_idx + 1].rel_addr = NULL;
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reg->idx[id_idx + 1].offset = reg->idx[id_idx].offset;
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reg->idx[id_idx].offset -= register_index;
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if (id_idx)
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{
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/* idx[id_idx] now contains the array index, which must be moved below the control point id. */
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struct vkd3d_shader_register_index tmp = reg->idx[id_idx];
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reg->idx[id_idx] = reg->idx[id_idx - 1];
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reg->idx[id_idx - 1] = tmp;
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}
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++id_idx;
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}
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/* Otherwise we have no address for the arrayed register, so insert one. This happens e.g. where
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@ -4722,7 +4722,7 @@ static uint32_t spirv_compiler_emit_builtin_variable_v(struct spirv_compiler *co
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assert(size_count <= ARRAY_SIZE(sizes));
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memcpy(sizes, array_sizes, size_count * sizeof(sizes[0]));
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array_sizes = sizes;
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sizes[size_count - 1] = max(sizes[size_count - 1], builtin->spirv_array_size);
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sizes[0] = max(sizes[0], builtin->spirv_array_size);
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id = spirv_compiler_emit_array_variable(compiler, &builder->global_stream, storage_class,
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builtin->component_type, builtin->component_count, array_sizes, size_count);
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@ -4793,12 +4793,12 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
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builtin = get_spirv_builtin_for_sysval(compiler, sysval);
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array_sizes[0] = (reg_type == VKD3DSPR_PATCHCONST ? 0 : compiler->input_control_point_count);
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array_sizes[1] = signature_element->register_count;
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if (array_sizes[1] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic)
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&& (!vsir_sysval_semantic_is_clip_cull(signature_element->sysval_semantic) || array_sizes[0]))
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array_sizes[0] = signature_element->register_count;
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array_sizes[1] = (reg_type == VKD3DSPR_PATCHCONST ? 0 : compiler->input_control_point_count);
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if (array_sizes[0] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic)
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&& (!vsir_sysval_semantic_is_clip_cull(signature_element->sysval_semantic) || array_sizes[1]))
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{
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array_sizes[1] = 0;
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array_sizes[0] = 0;
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}
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write_mask = signature_element->mask;
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@ -5135,10 +5135,10 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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/* Don't use builtins for TCS -> TES varyings. See spirv_compiler_emit_input(). */
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if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && !is_patch_constant)
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sysval = VKD3D_SHADER_SV_NONE;
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array_sizes[0] = (reg_type == VKD3DSPR_PATCHCONST ? 0 : compiler->output_control_point_count);
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array_sizes[1] = signature_element->register_count;
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if (array_sizes[1] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic))
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array_sizes[1] = 0;
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array_sizes[0] = signature_element->register_count;
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array_sizes[1] = (reg_type == VKD3DSPR_PATCHCONST ? 0 : compiler->output_control_point_count);
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if (array_sizes[0] == 1 && !vsir_sysval_semantic_is_tess_factor(signature_element->sysval_semantic))
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array_sizes[0] = 0;
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builtin = vkd3d_get_spirv_builtin(compiler, reg_type, sysval);
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@ -37822,7 +37822,6 @@ static void test_hull_shader_punned_array(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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todo
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check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xcc996633, 0);
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destroy_test_context(&context);
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