vkd3d-shader/hlsl: Support interlocked operations on non-indexed groupshared variables.

This commit is contained in:
Shaun Ren
2025-06-24 20:25:29 -04:00
committed by Henri Verbeet
parent 8d0d8d106b
commit 4bb880f9ed
Notes: Henri Verbeet 2025-08-05 16:40:26 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1605
5 changed files with 36 additions and 10 deletions

View File

@@ -2383,6 +2383,19 @@ bool hlsl_index_chain_has_resource_access(struct hlsl_ir_index *index)
return false;
}
bool hlsl_index_chain_has_tgsm_access(struct hlsl_ir_index *index)
{
if (index->val.node->type == HLSL_IR_LOAD)
{
struct hlsl_ir_load *load = hlsl_ir_load(index->val.node);
return load->src.var->storage_modifiers & HLSL_STORAGE_GROUPSHARED;
}
if (index->val.node->type == HLSL_IR_INDEX)
return hlsl_index_chain_has_tgsm_access(hlsl_ir_index(index->val.node));
return false;
}
static struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *val,
struct hlsl_ir_node *idx, const struct vkd3d_shader_location *loc)
{