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vkd3d-shader/hlsl: Inline function calls.
This commit is contained in:
committed by
Alexandre Julliard
parent
6177cea31f
commit
4b944517b7
Notes:
Alexandre Julliard
2023-02-13 22:20:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/85
@@ -7,7 +7,7 @@ size (1, 1)
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0.1 0.2 0.3 0.4
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[compute shader todo]
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[compute shader]
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RWTexture2D<float4> u;
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@@ -26,7 +26,7 @@ void main()
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}
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[test]
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todo dispatch 1 1 1
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dispatch 1 1 1
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probe uav 0 (0, 0) rgba (0.4, 0.1, 0.2, 0.3)
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[uav 0]
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@@ -35,7 +35,7 @@ size (1, 1)
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0.1
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[compute shader todo]
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[compute shader]
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RWTexture2D<float> u;
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@@ -51,5 +51,5 @@ void main()
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}
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[test]
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todo dispatch 1 1 1
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dispatch 1 1 1
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probe uav 0 (0, 0) r (0.2)
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