vkd3d-shader/hlsl: Inline function calls.

This commit is contained in:
Zebediah Figura
2021-09-11 16:56:04 -05:00
committed by Alexandre Julliard
parent 6177cea31f
commit 4b944517b7
Notes: Alexandre Julliard 2023-02-13 22:20:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/85
12 changed files with 383 additions and 66 deletions

View File

@@ -1,4 +1,4 @@
[pixel shader todo]
[pixel shader]
void sub2(in uniform float4 i, out float4 o)
{
o = i;
@@ -17,5 +17,5 @@ void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
[test]
uniform 0 float4 0.1 0.0 0.0 0.0
uniform 4 float4 0.2 0.0 0.0 0.0
todo draw quad
todo probe all rgba (0.1, 0.2, 0.3, 0.4)
draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)