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vkd3d-shader/hlsl: Inline function calls.
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committed by
Alexandre Julliard
parent
6177cea31f
commit
4b944517b7
Notes:
Alexandre Julliard
2023-02-13 22:20:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/85
@@ -153,7 +153,7 @@ static int x = 1;
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[numthreads((x = 2), 1, 1)]
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void main() {}
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[compute shader todo]
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[compute shader]
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static int x = 1;
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