vkd3d-shader/hlsl: Inline function calls.

This commit is contained in:
Zebediah Figura
2021-09-11 16:56:04 -05:00
committed by Alexandre Julliard
parent 6177cea31f
commit 4b944517b7
Notes: Alexandre Julliard 2023-02-13 22:20:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/85
12 changed files with 383 additions and 66 deletions

View File

@@ -1,6 +1,6 @@
% Test early return from a user-defined function.
[pixel shader todo]
[pixel shader]
float func(out float o)
{
@@ -29,10 +29,10 @@ float4 main() : sv_target
}
[test]
todo draw quad
draw quad
probe all rgba (0.2, 0.1, 0.8, 0.5);
[pixel shader todo]
[pixel shader]
uniform float f;
@@ -80,19 +80,19 @@ float4 main() : sv_target
[test]
uniform 0 float 0.1
todo draw quad
draw quad
probe all rgba (0.3, 0.2, 0.6, 0.3) 1
uniform 0 float 0.4
todo draw quad
draw quad
probe all rgba (0.6, 0.5, 0.6, 0.3) 1
uniform 0 float 0.6
todo draw quad
draw quad
probe all rgba (0.6, 0.5, 0.4, 0.5) 1
uniform 0 float 0.8
todo draw quad
draw quad
probe all rgba (0.8, 0.7, 0.4, 0.5) 1
[pixel shader todo]
[pixel shader]
uniform float f;
@@ -136,13 +136,13 @@ float4 main() : sv_target
[test]
uniform 0 float 0.1
todo draw quad
draw quad
probe all rgba (0.2, 0.1, 0.2, 0.1) 1
uniform 0 float 0.5
todo draw quad
draw quad
probe all rgba (0.5, 0.4, 1.0, 0.9) 1
uniform 0 float 0.9
todo draw quad
draw quad
probe all rgba (1.0, 0.9, 1.0, 0.6) 1
[pixel shader todo]