mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Inline function calls.
This commit is contained in:
committed by
Alexandre Julliard
parent
6177cea31f
commit
4b944517b7
Notes:
Alexandre Julliard
2023-02-13 22:20:34 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/85
@@ -2361,8 +2361,7 @@ static void write_sm4_block(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *
|
||||
switch (instr->type)
|
||||
{
|
||||
case HLSL_IR_CALL:
|
||||
hlsl_fixme(ctx, &instr->loc, "Inline call instructions.\n");
|
||||
break;
|
||||
vkd3d_unreachable();
|
||||
|
||||
case HLSL_IR_CONSTANT:
|
||||
write_sm4_constant(ctx, buffer, hlsl_ir_constant(instr));
|
||||
|
||||
Reference in New Issue
Block a user