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vkd3d-shader/hlsl: Clean up the static_initializers block when the context is destroyed (Valgrind).
This is currently leaked if we fail parsing before reaching codegen.
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Notes:
Alexandre Julliard
2023-08-08 21:47:28 +09:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/290
@ -3377,6 +3377,8 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx)
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struct hlsl_type *type, *next_type;
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struct hlsl_type *type, *next_type;
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unsigned int i;
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unsigned int i;
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hlsl_block_cleanup(&ctx->static_initializers);
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for (i = 0; i < ctx->source_files_count; ++i)
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for (i = 0; i < ctx->source_files_count; ++i)
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vkd3d_free((void *)ctx->source_files[i]);
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vkd3d_free((void *)ctx->source_files[i]);
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vkd3d_free(ctx->source_files);
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vkd3d_free(ctx->source_files);
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