vkd3d-shader/hlsl: Parse ConstructGSWithSO().

This commit is contained in:
Francisco Casas
2024-06-24 19:22:22 -04:00
committed by Henri Verbeet
parent 1f9fc2a422
commit 4aa262d773
Notes: Henri Verbeet 2024-09-14 16:53:12 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1057
5 changed files with 49 additions and 2 deletions

View File

@@ -879,6 +879,8 @@ struct hlsl_ir_compile
{
/* A shader compilation through the CompileShader() function or the "compile" syntax. */
HLSL_COMPILE_TYPE_COMPILE,
/* A call to ConstructGSWithSO(), which receives a geometry shader and retrieves one as well. */
HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO,
} compile_type;
/* Special field to store the profile argument for HLSL_COMPILE_TYPE_COMPILE. */