vkd3d-shader/hlsl: Parse ConstructGSWithSO().

This commit is contained in:
Francisco Casas
2024-06-24 19:22:22 -04:00
committed by Henri Verbeet
parent 1f9fc2a422
commit 4aa262d773
Notes: Henri Verbeet 2024-09-14 16:53:12 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1057
5 changed files with 49 additions and 2 deletions

View File

@@ -1878,6 +1878,10 @@ struct hlsl_ir_node *hlsl_new_compile(struct hlsl_ctx *ctx, enum hlsl_compile_ty
}
break;
case HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO:
type = hlsl_get_type(ctx->cur_scope, "GeometryShader", true, true);
break;
}
if (!(compile = hlsl_alloc(ctx, sizeof(*compile))))
@@ -3314,6 +3318,10 @@ static void dump_ir_compile(struct hlsl_ctx *ctx, struct vkd3d_string_buffer *bu
case HLSL_COMPILE_TYPE_COMPILE:
vkd3d_string_buffer_printf(buffer, "compile %s {\n", compile->profile->name);
break;
case HLSL_COMPILE_TYPE_CONSTRUCTGSWITHSO:
vkd3d_string_buffer_printf(buffer, "ConstructGSWithSO {\n");
break;
}
dump_block(ctx, buffer, &compile->instrs);