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vkd3d: Disallow creating shader visible RTV/DSV descriptor heaps.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2522,6 +2522,13 @@ HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
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return E_INVALIDARG;
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return E_INVALIDARG;
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}
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}
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if ((desc->Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)
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&& (desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_RTV || desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_DSV))
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{
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WARN("RTV/DSV descriptor heaps cannot be shader visible.\n");
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return E_INVALIDARG;
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}
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max_descriptor_count = (~(size_t)0 - sizeof(*object)) / descriptor_size;
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max_descriptor_count = (~(size_t)0 - sizeof(*object)) / descriptor_size;
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if (desc->NumDescriptors > max_descriptor_count)
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if (desc->NumDescriptors > max_descriptor_count)
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{
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{
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@ -2207,12 +2207,12 @@ static void test_create_descriptor_heap(void)
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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heap_desc.NodeMask = 0;
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heap_desc.NodeMask = 0;
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create descriptor heap, hr %#x.\n", hr);
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refcount = get_refcount(device);
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refcount = get_refcount(device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12DescriptorHeap_GetDevice(heap, &IID_ID3D12Device, (void **)&tmp_device);
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hr = ID3D12DescriptorHeap_GetDevice(heap, &IID_ID3D12Device, (void **)&tmp_device);
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ok(SUCCEEDED(hr), "Failed to get device, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to get device, hr %#x.\n", hr);
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refcount = get_refcount(device);
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refcount = get_refcount(device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(tmp_device);
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refcount = ID3D12Device_Release(tmp_device);
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@ -2229,31 +2229,39 @@ static void test_create_descriptor_heap(void)
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create descriptor heap, hr %#x.\n", hr);
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refcount = ID3D12DescriptorHeap_Release(heap);
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refcount = ID3D12DescriptorHeap_Release(heap);
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ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create descriptor heap, hr %#x.\n", hr);
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refcount = ID3D12DescriptorHeap_Release(heap);
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refcount = ID3D12DescriptorHeap_Release(heap);
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ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create descriptor heap, hr %#x.\n", hr);
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refcount = ID3D12DescriptorHeap_Release(heap);
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refcount = ID3D12DescriptorHeap_Release(heap);
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ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
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ok(hr == S_OK, "Failed to create descriptor heap, hr %#x.\n", hr);
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refcount = ID3D12DescriptorHeap_Release(heap);
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refcount = ID3D12DescriptorHeap_Release(heap);
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ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc, &IID_ID3D12DescriptorHeap, (void **)&heap);
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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refcount = ID3D12Device_Release(device);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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}
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