vkd3d: Disallow creating shader visible RTV/DSV descriptor heaps.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-11-27 17:04:32 +01:00
committed by Alexandre Julliard
parent fedefca2ab
commit 4a796a5644
2 changed files with 21 additions and 6 deletions

View File

@@ -2522,6 +2522,13 @@ HRESULT d3d12_descriptor_heap_create(struct d3d12_device *device,
return E_INVALIDARG;
}
if ((desc->Flags & D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE)
&& (desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_RTV || desc->Type == D3D12_DESCRIPTOR_HEAP_TYPE_DSV))
{
WARN("RTV/DSV descriptor heaps cannot be shader visible.\n");
return E_INVALIDARG;
}
max_descriptor_count = (~(size_t)0 - sizeof(*object)) / descriptor_size;
if (desc->NumDescriptors > max_descriptor_count)
{