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vkd3d-shader/hlsl: Return a uint1 from GetRenderTargetSampleCount().
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Henri Verbeet
parent
4cdea712d0
commit
4a5411aa6e
Notes:
Henri Verbeet
2025-05-12 15:43:59 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1487
@@ -18,7 +18,7 @@ probe (0, 0) rgba (4.0, 0.0, 0.0, 0.0)
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% Curiously GetRenderTargetSampleCount() returns a uint1, not a uint.
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% In sm6 it is altered to return a uint.
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[pixel shader fail(sm>=6) todo]
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[pixel shader fail(sm>=6)]
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float4 main() : sv_target
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{
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return GetRenderTargetSampleCount()[0];
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