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vkd3d-shader/spirv: Move bool casting helpers above register loading helpers.
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Notes:
Alexandre Julliard
2024-02-06 23:42:19 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/607
@ -3669,6 +3669,73 @@ static uint32_t spirv_compiler_emit_vector_shuffle(struct spirv_compiler *compil
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type_id, vector1_id, vector2_id, components, component_count);
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}
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static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler,
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enum vkd3d_shader_conditional_op condition, enum vkd3d_data_type data_type,
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unsigned int component_count, uint32_t val_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id;
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SpvOp op;
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assert(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z)));
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
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op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
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return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
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data_type == VKD3D_DATA_UINT64
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? spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count)
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: spirv_compiler_get_constant_uint_vector(compiler, 0, component_count));
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}
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static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler,
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unsigned int component_count, uint32_t val_id, bool signedness)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, true_id, false_id;
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true_id = spirv_compiler_get_constant_uint_vector(compiler, signedness ? 0xffffffff : 1, component_count);
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false_id = spirv_compiler_get_constant_uint_vector(compiler, 0, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count);
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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}
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static uint32_t spirv_compiler_emit_bool_to_int64(struct spirv_compiler *compiler,
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unsigned int component_count, uint32_t val_id, bool signedness)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, true_id, false_id;
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true_id = spirv_compiler_get_constant_uint64_vector(compiler, signedness ? UINT64_MAX : 1,
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component_count);
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false_id = spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT64, component_count);
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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}
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static uint32_t spirv_compiler_emit_bool_to_float(struct spirv_compiler *compiler,
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unsigned int component_count, uint32_t val_id, bool signedness)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, true_id, false_id;
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true_id = spirv_compiler_get_constant_float_vector(compiler, signedness ? -1.0f : 1.0f, component_count);
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false_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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}
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static uint32_t spirv_compiler_emit_bool_to_double(struct spirv_compiler *compiler,
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unsigned int component_count, uint32_t val_id, bool signedness)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, true_id, false_id;
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true_id = spirv_compiler_get_constant_double_vector(compiler, signedness ? -1.0 : 1.0, component_count);
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false_id = spirv_compiler_get_constant_double_vector(compiler, 0.0, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_DOUBLE, component_count);
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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}
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static uint32_t spirv_compiler_emit_load_constant(struct spirv_compiler *compiler,
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const struct vkd3d_shader_register *reg, uint32_t swizzle, uint32_t write_mask)
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{
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@ -4383,73 +4450,6 @@ static void spirv_compiler_emit_interpolation_decorations(struct spirv_compiler
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}
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}
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static uint32_t spirv_compiler_emit_int_to_bool(struct spirv_compiler *compiler,
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enum vkd3d_shader_conditional_op condition, enum vkd3d_data_type data_type,
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unsigned int component_count, uint32_t val_id)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id;
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SpvOp op;
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assert(!(condition & ~(VKD3D_SHADER_CONDITIONAL_OP_NZ | VKD3D_SHADER_CONDITIONAL_OP_Z)));
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count);
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op = condition & VKD3D_SHADER_CONDITIONAL_OP_Z ? SpvOpIEqual : SpvOpINotEqual;
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return vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, op, type_id, val_id,
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data_type == VKD3D_DATA_UINT64
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? spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count)
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: spirv_compiler_get_constant_uint_vector(compiler, 0, component_count));
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}
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static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler,
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unsigned int component_count, uint32_t val_id, bool signedness)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, true_id, false_id;
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true_id = spirv_compiler_get_constant_uint_vector(compiler, signedness ? 0xffffffff : 1, component_count);
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false_id = spirv_compiler_get_constant_uint_vector(compiler, 0, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, component_count);
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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}
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static uint32_t spirv_compiler_emit_bool_to_int64(struct spirv_compiler *compiler,
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unsigned int component_count, uint32_t val_id, bool signedness)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, true_id, false_id;
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true_id = spirv_compiler_get_constant_uint64_vector(compiler, signedness ? UINT64_MAX : 1,
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component_count);
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false_id = spirv_compiler_get_constant_uint64_vector(compiler, 0, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT64, component_count);
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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}
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static uint32_t spirv_compiler_emit_bool_to_float(struct spirv_compiler *compiler,
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unsigned int component_count, uint32_t val_id, bool signedness)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, true_id, false_id;
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true_id = spirv_compiler_get_constant_float_vector(compiler, signedness ? -1.0f : 1.0f, component_count);
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false_id = spirv_compiler_get_constant_float_vector(compiler, 0.0f, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, component_count);
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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}
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static uint32_t spirv_compiler_emit_bool_to_double(struct spirv_compiler *compiler,
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unsigned int component_count, uint32_t val_id, bool signedness)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, true_id, false_id;
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true_id = spirv_compiler_get_constant_double_vector(compiler, signedness ? -1.0 : 1.0, component_count);
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false_id = spirv_compiler_get_constant_double_vector(compiler, 0.0, component_count);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_DOUBLE, component_count);
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return vkd3d_spirv_build_op_select(builder, type_id, val_id, true_id, false_id);
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}
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typedef uint32_t (*vkd3d_spirv_builtin_fixup_pfn)(struct spirv_compiler *compiler,
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uint32_t val_id);
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