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vkd3d-shader: Implement DXBC checksum for root signatures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
3795add878
commit
49e55dd639
@@ -815,11 +815,7 @@ int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
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void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN;
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struct md5_ctx;
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void md5_init(struct md5_ctx *ctx) DECLSPEC_HIDDEN;
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void md5_update(struct md5_ctx *ctx, const unsigned char *buf, unsigned int len) DECLSPEC_HIDDEN;
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void md5_final(struct md5_ctx *ctx) DECLSPEC_HIDDEN;
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void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]) DECLSPEC_HIDDEN;
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static inline enum vkd3d_component_type vkd3d_component_type_from_data_type(
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enum vkd3d_data_type data_type)
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