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vkd3d-shader/hlsl: Introduce hlsl_type.e.resource.
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d9c68ee481
commit
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Notes:
Alexandre Julliard
2024-02-21 23:33:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/659
@ -751,7 +751,7 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
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type->dimx = 4;
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type->dimy = 1;
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type->sampler_dim = dim;
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type->e.resource_format = format;
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type->e.resource.format = format;
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type->sample_count = sample_count;
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hlsl_type_calculate_reg_size(ctx, type);
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list_add_tail(&ctx->types, &type->entry);
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@ -771,7 +771,7 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx,
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type->dimy = 1;
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type->sampler_dim = dim;
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type->modifiers = modifiers;
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type->e.resource_format = format;
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type->e.resource.format = format;
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hlsl_type_calculate_reg_size(ctx, type);
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list_add_tail(&ctx->types, &type->entry);
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return type;
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@ -888,7 +888,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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if (t1->sampler_dim != t2->sampler_dim)
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return false;
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if (t1->base_type == HLSL_TYPE_TEXTURE && t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC
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&& !hlsl_types_are_equal(t1->e.resource_format, t2->e.resource_format))
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&& !hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format))
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return false;
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}
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if ((t1->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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@ -1009,7 +1009,7 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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if (type->base_type == HLSL_TYPE_TECHNIQUE)
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type->e.version = old->e.version;
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if (old->base_type == HLSL_TYPE_TEXTURE || old->base_type == HLSL_TYPE_UAV)
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type->e.resource_format = old->e.resource_format;
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type->e.resource.format = old->e.resource.format;
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break;
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default:
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@ -1573,7 +1573,7 @@ struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *v
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return NULL;
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if (type->class == HLSL_CLASS_OBJECT)
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type = type->e.resource_format;
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type = type->e.resource.format;
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else if (type->class == HLSL_CLASS_MATRIX)
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type = hlsl_get_vector_type(ctx, type->base_type, type->dimx);
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else
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@ -2201,7 +2201,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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return string;
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}
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assert(type->e.resource_format->base_type < ARRAY_SIZE(base_types));
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assert(type->e.resource.format->base_type < ARRAY_SIZE(base_types));
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if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
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{
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vkd3d_string_buffer_printf(string, "Buffer");
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@ -2211,7 +2211,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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assert(type->sampler_dim < ARRAY_SIZE(dimensions));
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vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
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}
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
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{
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vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
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hlsl_release_string_buffer(ctx, inner_string);
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@ -2225,7 +2225,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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vkd3d_string_buffer_printf(string, "RWStructuredBuffer");
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else
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vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
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{
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vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
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hlsl_release_string_buffer(ctx, inner_string);
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@ -194,9 +194,13 @@ struct hlsl_type
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/* Array length, or HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT if it is not known yet at parse time. */
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unsigned int elements_count;
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} array;
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/* Format of the data contained within the type if the base_type is HLSL_TYPE_TEXTURE or
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/* Additional information if the base_type is HLSL_TYPE_TEXTURE or
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* HLSL_TYPE_UAV. */
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struct hlsl_type *resource_format;
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struct
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{
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/* Format of the data contained within the type. */
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struct hlsl_type *format;
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} resource;
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/* Additional field to distinguish object types. Currently used only for technique types. */
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unsigned int version;
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} e;
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@ -1942,7 +1942,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
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dim_count = hlsl_sampler_dim_count(resource_type->sampler_dim);
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if (writemask != ((1u << resource_type->e.resource_format->dimx) - 1))
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if (writemask != ((1u << resource_type->e.resource.format->dimx) - 1))
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hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK,
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"Resource store expressions must write to all components.");
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@ -4308,7 +4308,7 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block,
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hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim + !multisampled), loc)))
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return false;
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load_params.format = object_type->e.resource_format;
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load_params.format = object_type->e.resource.format;
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load_params.resource = object;
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if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
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@ -4366,7 +4366,7 @@ static bool add_sample_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
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if (params->args_count > 3 + !!offset_dim)
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hlsl_fixme(ctx, loc, "Tiled resource status argument.");
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load_params.format = object_type->e.resource_format;
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load_params.format = object_type->e.resource.format;
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load_params.resource = object;
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load_params.sampler = params->args[0];
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@ -4436,7 +4436,7 @@ static bool add_sample_cmp_method_call(struct hlsl_ctx *ctx, struct hlsl_block *
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if (params->args_count > 4 + !!offset_dim)
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hlsl_fixme(ctx, loc, "Tiled resource status argument.");
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load_params.format = object_type->e.resource_format;
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load_params.format = object_type->e.resource.format;
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load_params.resource = object;
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load_params.sampler = params->args[0];
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@ -4526,7 +4526,7 @@ static bool add_gather_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
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return false;
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}
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if (read_channel >= object_type->e.resource_format->dimx)
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if (read_channel >= object_type->e.resource.format->dimx)
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{
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Method %s() requires at least %u channels.", name, read_channel + 1);
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@ -4537,7 +4537,7 @@ static bool add_gather_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
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hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
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return false;
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load_params.format = hlsl_get_vector_type(ctx, object_type->e.resource_format->base_type, 4);
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load_params.format = hlsl_get_vector_type(ctx, object_type->e.resource.format->base_type, 4);
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load_params.resource = object;
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load_params.sampler = params->args[0];
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@ -4781,7 +4781,7 @@ static bool add_sample_lod_method_call(struct hlsl_ctx *ctx, struct hlsl_block *
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if (params->args_count > 3 + !!offset_dim)
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hlsl_fixme(ctx, loc, "Tiled resource status argument.");
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load_params.format = object_type->e.resource_format;
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load_params.format = object_type->e.resource.format;
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load_params.resource = object;
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load_params.sampler = params->args[0];
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@ -4848,7 +4848,7 @@ static bool add_sample_grad_method_call(struct hlsl_ctx *ctx, struct hlsl_block
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if (params->args_count > 4 + !!offset_dim)
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hlsl_fixme(ctx, loc, "Tiled resource status argument.");
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load_params.format = object_type->e.resource_format;
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load_params.format = object_type->e.resource.format;
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load_params.resource = object;
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load_params.sampler = params->args[0];
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@ -1107,7 +1107,7 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
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params.type = HLSL_RESOURCE_LOAD;
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params.resource = val;
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params.coords = coords;
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params.format = val->data_type->e.resource_format;
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params.format = val->data_type->e.resource.format;
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if (!(resource_load = hlsl_new_resource_load(ctx, ¶ms, &instr->loc)))
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return false;
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@ -3156,7 +3156,7 @@ static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type
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if (type->class == HLSL_CLASS_ARRAY)
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return sm4_resource_format(type->e.array.type);
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switch (type->e.resource_format->base_type)
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switch (type->e.resource.format->base_type)
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{
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case HLSL_TYPE_DOUBLE:
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return D3D_RETURN_TYPE_DOUBLE;
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@ -3446,7 +3446,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
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}
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else
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{
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unsigned int dimx = hlsl_type_get_component_type(ctx, resource->data_type, 0)->e.resource_format->dimx;
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unsigned int dimx = hlsl_type_get_component_type(ctx, resource->data_type, 0)->e.resource.format->dimx;
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put_u32(&buffer, sm4_resource_format(resource->data_type));
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put_u32(&buffer, sm4_rdef_resource_dimension(resource->data_type));
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@ -4253,7 +4253,7 @@ static void write_sm4_dcl_textures(const struct tpf_writer *tpf, const struct ex
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{
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case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
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instr.opcode = VKD3D_SM5_OP_DCL_UAV_STRUCTURED;
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instr.byte_stride = resource->data_type->e.resource_format->reg_size[HLSL_REGSET_NUMERIC] * 4;
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instr.byte_stride = resource->data_type->e.resource.format->reg_size[HLSL_REGSET_NUMERIC] * 4;
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break;
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default:
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instr.opcode = VKD3D_SM5_OP_DCL_UAV_TYPED;
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