vkd3d-shader/hlsl: Introduce hlsl_type.e.resource.

This commit is contained in:
Henri Verbeet 2024-02-19 13:57:54 +01:00 committed by Alexandre Julliard
parent d9c68ee481
commit 49d14613a5
Notes: Alexandre Julliard 2024-02-21 23:33:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/659
5 changed files with 27 additions and 23 deletions

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@ -751,7 +751,7 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
type->dimx = 4; type->dimx = 4;
type->dimy = 1; type->dimy = 1;
type->sampler_dim = dim; type->sampler_dim = dim;
type->e.resource_format = format; type->e.resource.format = format;
type->sample_count = sample_count; type->sample_count = sample_count;
hlsl_type_calculate_reg_size(ctx, type); hlsl_type_calculate_reg_size(ctx, type);
list_add_tail(&ctx->types, &type->entry); list_add_tail(&ctx->types, &type->entry);
@ -771,7 +771,7 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx,
type->dimy = 1; type->dimy = 1;
type->sampler_dim = dim; type->sampler_dim = dim;
type->modifiers = modifiers; type->modifiers = modifiers;
type->e.resource_format = format; type->e.resource.format = format;
hlsl_type_calculate_reg_size(ctx, type); hlsl_type_calculate_reg_size(ctx, type);
list_add_tail(&ctx->types, &type->entry); list_add_tail(&ctx->types, &type->entry);
return type; return type;
@ -888,7 +888,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
if (t1->sampler_dim != t2->sampler_dim) if (t1->sampler_dim != t2->sampler_dim)
return false; return false;
if (t1->base_type == HLSL_TYPE_TEXTURE && t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC if (t1->base_type == HLSL_TYPE_TEXTURE && t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC
&& !hlsl_types_are_equal(t1->e.resource_format, t2->e.resource_format)) && !hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format))
return false; return false;
} }
if ((t1->modifiers & HLSL_MODIFIER_ROW_MAJOR) if ((t1->modifiers & HLSL_MODIFIER_ROW_MAJOR)
@ -1009,7 +1009,7 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
if (type->base_type == HLSL_TYPE_TECHNIQUE) if (type->base_type == HLSL_TYPE_TECHNIQUE)
type->e.version = old->e.version; type->e.version = old->e.version;
if (old->base_type == HLSL_TYPE_TEXTURE || old->base_type == HLSL_TYPE_UAV) if (old->base_type == HLSL_TYPE_TEXTURE || old->base_type == HLSL_TYPE_UAV)
type->e.resource_format = old->e.resource_format; type->e.resource.format = old->e.resource.format;
break; break;
default: default:
@ -1573,7 +1573,7 @@ struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *v
return NULL; return NULL;
if (type->class == HLSL_CLASS_OBJECT) if (type->class == HLSL_CLASS_OBJECT)
type = type->e.resource_format; type = type->e.resource.format;
else if (type->class == HLSL_CLASS_MATRIX) else if (type->class == HLSL_CLASS_MATRIX)
type = hlsl_get_vector_type(ctx, type->base_type, type->dimx); type = hlsl_get_vector_type(ctx, type->base_type, type->dimx);
else else
@ -2201,7 +2201,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
return string; return string;
} }
assert(type->e.resource_format->base_type < ARRAY_SIZE(base_types)); assert(type->e.resource.format->base_type < ARRAY_SIZE(base_types));
if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER) if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
{ {
vkd3d_string_buffer_printf(string, "Buffer"); vkd3d_string_buffer_printf(string, "Buffer");
@ -2211,7 +2211,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
assert(type->sampler_dim < ARRAY_SIZE(dimensions)); assert(type->sampler_dim < ARRAY_SIZE(dimensions));
vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]); vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
} }
if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format))) if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
{ {
vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer); vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
hlsl_release_string_buffer(ctx, inner_string); hlsl_release_string_buffer(ctx, inner_string);
@ -2225,7 +2225,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
vkd3d_string_buffer_printf(string, "RWStructuredBuffer"); vkd3d_string_buffer_printf(string, "RWStructuredBuffer");
else else
vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]); vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format))) if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
{ {
vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer); vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
hlsl_release_string_buffer(ctx, inner_string); hlsl_release_string_buffer(ctx, inner_string);

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@ -194,9 +194,13 @@ struct hlsl_type
/* Array length, or HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT if it is not known yet at parse time. */ /* Array length, or HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT if it is not known yet at parse time. */
unsigned int elements_count; unsigned int elements_count;
} array; } array;
/* Format of the data contained within the type if the base_type is HLSL_TYPE_TEXTURE or /* Additional information if the base_type is HLSL_TYPE_TEXTURE or
* HLSL_TYPE_UAV. */ * HLSL_TYPE_UAV. */
struct hlsl_type *resource_format; struct
{
/* Format of the data contained within the type. */
struct hlsl_type *format;
} resource;
/* Additional field to distinguish object types. Currently used only for technique types. */ /* Additional field to distinguish object types. Currently used only for technique types. */
unsigned int version; unsigned int version;
} e; } e;

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@ -1942,7 +1942,7 @@ static struct hlsl_ir_node *add_assignment(struct hlsl_ctx *ctx, struct hlsl_blo
dim_count = hlsl_sampler_dim_count(resource_type->sampler_dim); dim_count = hlsl_sampler_dim_count(resource_type->sampler_dim);
if (writemask != ((1u << resource_type->e.resource_format->dimx) - 1)) if (writemask != ((1u << resource_type->e.resource.format->dimx) - 1))
hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK, hlsl_error(ctx, &lhs->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_WRITEMASK,
"Resource store expressions must write to all components."); "Resource store expressions must write to all components.");
@ -4308,7 +4308,7 @@ static bool add_load_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block,
hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim + !multisampled), loc))) hlsl_get_vector_type(ctx, HLSL_TYPE_INT, sampler_dim + !multisampled), loc)))
return false; return false;
load_params.format = object_type->e.resource_format; load_params.format = object_type->e.resource.format;
load_params.resource = object; load_params.resource = object;
if (!(load = hlsl_new_resource_load(ctx, &load_params, loc))) if (!(load = hlsl_new_resource_load(ctx, &load_params, loc)))
@ -4366,7 +4366,7 @@ static bool add_sample_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
if (params->args_count > 3 + !!offset_dim) if (params->args_count > 3 + !!offset_dim)
hlsl_fixme(ctx, loc, "Tiled resource status argument."); hlsl_fixme(ctx, loc, "Tiled resource status argument.");
load_params.format = object_type->e.resource_format; load_params.format = object_type->e.resource.format;
load_params.resource = object; load_params.resource = object;
load_params.sampler = params->args[0]; load_params.sampler = params->args[0];
@ -4436,7 +4436,7 @@ static bool add_sample_cmp_method_call(struct hlsl_ctx *ctx, struct hlsl_block *
if (params->args_count > 4 + !!offset_dim) if (params->args_count > 4 + !!offset_dim)
hlsl_fixme(ctx, loc, "Tiled resource status argument."); hlsl_fixme(ctx, loc, "Tiled resource status argument.");
load_params.format = object_type->e.resource_format; load_params.format = object_type->e.resource.format;
load_params.resource = object; load_params.resource = object;
load_params.sampler = params->args[0]; load_params.sampler = params->args[0];
@ -4526,7 +4526,7 @@ static bool add_gather_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
return false; return false;
} }
if (read_channel >= object_type->e.resource_format->dimx) if (read_channel >= object_type->e.resource.format->dimx)
{ {
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"Method %s() requires at least %u channels.", name, read_channel + 1); "Method %s() requires at least %u channels.", name, read_channel + 1);
@ -4537,7 +4537,7 @@ static bool add_gather_method_call(struct hlsl_ctx *ctx, struct hlsl_block *bloc
hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc))) hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc)))
return false; return false;
load_params.format = hlsl_get_vector_type(ctx, object_type->e.resource_format->base_type, 4); load_params.format = hlsl_get_vector_type(ctx, object_type->e.resource.format->base_type, 4);
load_params.resource = object; load_params.resource = object;
load_params.sampler = params->args[0]; load_params.sampler = params->args[0];
@ -4781,7 +4781,7 @@ static bool add_sample_lod_method_call(struct hlsl_ctx *ctx, struct hlsl_block *
if (params->args_count > 3 + !!offset_dim) if (params->args_count > 3 + !!offset_dim)
hlsl_fixme(ctx, loc, "Tiled resource status argument."); hlsl_fixme(ctx, loc, "Tiled resource status argument.");
load_params.format = object_type->e.resource_format; load_params.format = object_type->e.resource.format;
load_params.resource = object; load_params.resource = object;
load_params.sampler = params->args[0]; load_params.sampler = params->args[0];
@ -4848,7 +4848,7 @@ static bool add_sample_grad_method_call(struct hlsl_ctx *ctx, struct hlsl_block
if (params->args_count > 4 + !!offset_dim) if (params->args_count > 4 + !!offset_dim)
hlsl_fixme(ctx, loc, "Tiled resource status argument."); hlsl_fixme(ctx, loc, "Tiled resource status argument.");
load_params.format = object_type->e.resource_format; load_params.format = object_type->e.resource.format;
load_params.resource = object; load_params.resource = object;
load_params.sampler = params->args[0]; load_params.sampler = params->args[0];

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@ -1107,7 +1107,7 @@ static bool lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
params.type = HLSL_RESOURCE_LOAD; params.type = HLSL_RESOURCE_LOAD;
params.resource = val; params.resource = val;
params.coords = coords; params.coords = coords;
params.format = val->data_type->e.resource_format; params.format = val->data_type->e.resource.format;
if (!(resource_load = hlsl_new_resource_load(ctx, &params, &instr->loc))) if (!(resource_load = hlsl_new_resource_load(ctx, &params, &instr->loc)))
return false; return false;

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@ -3156,7 +3156,7 @@ static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type
if (type->class == HLSL_CLASS_ARRAY) if (type->class == HLSL_CLASS_ARRAY)
return sm4_resource_format(type->e.array.type); return sm4_resource_format(type->e.array.type);
switch (type->e.resource_format->base_type) switch (type->e.resource.format->base_type)
{ {
case HLSL_TYPE_DOUBLE: case HLSL_TYPE_DOUBLE:
return D3D_RETURN_TYPE_DOUBLE; return D3D_RETURN_TYPE_DOUBLE;
@ -3446,7 +3446,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
} }
else else
{ {
unsigned int dimx = hlsl_type_get_component_type(ctx, resource->data_type, 0)->e.resource_format->dimx; unsigned int dimx = hlsl_type_get_component_type(ctx, resource->data_type, 0)->e.resource.format->dimx;
put_u32(&buffer, sm4_resource_format(resource->data_type)); put_u32(&buffer, sm4_resource_format(resource->data_type));
put_u32(&buffer, sm4_rdef_resource_dimension(resource->data_type)); put_u32(&buffer, sm4_rdef_resource_dimension(resource->data_type));
@ -4253,7 +4253,7 @@ static void write_sm4_dcl_textures(const struct tpf_writer *tpf, const struct ex
{ {
case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER: case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
instr.opcode = VKD3D_SM5_OP_DCL_UAV_STRUCTURED; instr.opcode = VKD3D_SM5_OP_DCL_UAV_STRUCTURED;
instr.byte_stride = resource->data_type->e.resource_format->reg_size[HLSL_REGSET_NUMERIC] * 4; instr.byte_stride = resource->data_type->e.resource.format->reg_size[HLSL_REGSET_NUMERIC] * 4;
break; break;
default: default:
instr.opcode = VKD3D_SM5_OP_DCL_UAV_TYPED; instr.opcode = VKD3D_SM5_OP_DCL_UAV_TYPED;