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vkd3d-shader/hlsl: Introduce hlsl_type.e.resource.
This commit is contained in:
committed by
Alexandre Julliard
parent
d9c68ee481
commit
49d14613a5
Notes:
Alexandre Julliard
2024-02-21 23:33:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/659
@@ -751,7 +751,7 @@ struct hlsl_type *hlsl_new_texture_type(struct hlsl_ctx *ctx, enum hlsl_sampler_
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type->dimx = 4;
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type->dimy = 1;
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type->sampler_dim = dim;
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type->e.resource_format = format;
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type->e.resource.format = format;
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type->sample_count = sample_count;
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hlsl_type_calculate_reg_size(ctx, type);
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list_add_tail(&ctx->types, &type->entry);
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@@ -771,7 +771,7 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx,
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type->dimy = 1;
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type->sampler_dim = dim;
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type->modifiers = modifiers;
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type->e.resource_format = format;
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type->e.resource.format = format;
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hlsl_type_calculate_reg_size(ctx, type);
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list_add_tail(&ctx->types, &type->entry);
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return type;
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@@ -888,7 +888,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2
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if (t1->sampler_dim != t2->sampler_dim)
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return false;
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if (t1->base_type == HLSL_TYPE_TEXTURE && t1->sampler_dim != HLSL_SAMPLER_DIM_GENERIC
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&& !hlsl_types_are_equal(t1->e.resource_format, t2->e.resource_format))
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&& !hlsl_types_are_equal(t1->e.resource.format, t2->e.resource.format))
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return false;
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}
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if ((t1->modifiers & HLSL_MODIFIER_ROW_MAJOR)
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@@ -1009,7 +1009,7 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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if (type->base_type == HLSL_TYPE_TECHNIQUE)
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type->e.version = old->e.version;
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if (old->base_type == HLSL_TYPE_TEXTURE || old->base_type == HLSL_TYPE_UAV)
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type->e.resource_format = old->e.resource_format;
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type->e.resource.format = old->e.resource.format;
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break;
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default:
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@@ -1573,7 +1573,7 @@ struct hlsl_ir_node *hlsl_new_index(struct hlsl_ctx *ctx, struct hlsl_ir_node *v
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return NULL;
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if (type->class == HLSL_CLASS_OBJECT)
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type = type->e.resource_format;
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type = type->e.resource.format;
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else if (type->class == HLSL_CLASS_MATRIX)
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type = hlsl_get_vector_type(ctx, type->base_type, type->dimx);
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else
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@@ -2201,7 +2201,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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return string;
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}
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assert(type->e.resource_format->base_type < ARRAY_SIZE(base_types));
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assert(type->e.resource.format->base_type < ARRAY_SIZE(base_types));
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if (type->sampler_dim == HLSL_SAMPLER_DIM_BUFFER)
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{
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vkd3d_string_buffer_printf(string, "Buffer");
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@@ -2211,7 +2211,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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assert(type->sampler_dim < ARRAY_SIZE(dimensions));
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vkd3d_string_buffer_printf(string, "Texture%s", dimensions[type->sampler_dim]);
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}
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
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{
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vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
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hlsl_release_string_buffer(ctx, inner_string);
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@@ -2225,7 +2225,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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vkd3d_string_buffer_printf(string, "RWStructuredBuffer");
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else
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vkd3d_string_buffer_printf(string, "RWTexture%s", dimensions[type->sampler_dim]);
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource_format)))
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if ((inner_string = hlsl_type_to_string(ctx, type->e.resource.format)))
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{
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vkd3d_string_buffer_printf(string, "<%s>", inner_string->buffer);
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hlsl_release_string_buffer(ctx, inner_string);
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