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tests: Test eval attribute instructions with packed inputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -27961,26 +27961,57 @@ static void test_shader_eval_attribute(void)
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0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps_eval_sample_index = {ps_eval_sample_index_code, sizeof(ps_eval_sample_index_code)};
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static const DWORD vs_eval_centroid_code[] =
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{
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#if 0
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void main(uint id : SV_VertexID, out float4 position : SV_Position,
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out float2 attr : ATTR, out float2 attr2 : ATTR2, out centroid float2 ref : REF)
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{
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float2 coords = float2((id << 1) & 2, id & 2);
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position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
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attr = attr2 = ref = position.xy;
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}
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#endif
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0x43425844, 0xed41033d, 0xa2906698, 0x319dcb84, 0x41750935, 0x00000001, 0x00000240, 0x00000003,
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0x0000002c, 0x00000060, 0x000000e8, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
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0x4e47534f, 0x00000080, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003,
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0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c03,
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0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000001, 0x0000030c, 0x00000079, 0x00000000,
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0x00000000, 0x00000003, 0x00000002, 0x00000c03, 0x505f5653, 0x7469736f, 0x006e6f69, 0x52545441,
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0x46455200, 0xababab00, 0x58454853, 0x00000150, 0x00010050, 0x00000054, 0x0100086a, 0x04000060,
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0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065,
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0x00102032, 0x00000001, 0x03000065, 0x001020c2, 0x00000001, 0x03000065, 0x00102032, 0x00000002,
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0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001, 0x00000001, 0x00004001,
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0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100042, 0x00000000,
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0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032, 0x00000000, 0x00100086,
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0x00000000, 0x0f000032, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x40000000,
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0xc0000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
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0x05000036, 0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x08000036, 0x001020c2, 0x00000000,
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0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x05000036, 0x001020f2, 0x00000001,
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0x00100446, 0x00000000, 0x05000036, 0x00102032, 0x00000002, 0x00100046, 0x00000000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE vs_eval_centroid = {vs_eval_centroid_code, sizeof(vs_eval_centroid_code)};
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static const DWORD ps_eval_centroid_code[] =
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{
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#if 0
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float4 main(float4 p : SV_Position, float2 attr : ATTR, centroid float2 ref : REF) : SV_Target
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float4 main(float4 p : SV_Position, float2 attr : ATTR, float2 attr2 : ATTR2, centroid float2 ref : REF) : SV_Target
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{
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return float4(EvaluateAttributeCentroid(attr) - ref, 0, 1);
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}
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#endif
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0x43425844, 0x77f3381c, 0x9cf9ef7c, 0xefc86041, 0x1ab6e047, 0x00000001, 0x00000168, 0x00000003,
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0x0000002c, 0x0000009c, 0x000000d0, 0x4e475349, 0x00000068, 0x00000003, 0x00000008, 0x00000050,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000,
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0x00000003, 0x00000001, 0x00000303, 0x00000061, 0x00000000, 0x00000000, 0x00000003, 0x00000002,
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0x00000303, 0x505f5653, 0x7469736f, 0x006e6f69, 0x52545441, 0x46455200, 0xababab00, 0x4e47534f,
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0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
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0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000090, 0x00000050, 0x00000024,
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0x0100086a, 0x03001062, 0x00101032, 0x00000001, 0x03001862, 0x00101032, 0x00000002, 0x03000065,
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0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x050000cd, 0x00100032, 0x00000000, 0x00101046,
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0x00000001, 0x08000000, 0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x80101046, 0x00000041,
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0x00000002, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
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0x3f800000, 0x0100003e,
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0x43425844, 0x8ec53803, 0xdfd9505b, 0x8d4ce8ad, 0xbbefe3d4, 0x00000001, 0x00000180, 0x00000003,
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0x0000002c, 0x000000b4, 0x000000e8, 0x4e475349, 0x00000080, 0x00000004, 0x00000008, 0x00000068,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000,
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0x00000003, 0x00000001, 0x00000303, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000001,
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0x0000000c, 0x00000079, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000303, 0x505f5653,
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0x7469736f, 0x006e6f69, 0x52545441, 0x46455200, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001,
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0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653,
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0x65677261, 0xabab0074, 0x58454853, 0x00000090, 0x00000050, 0x00000024, 0x0100086a, 0x03001062,
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0x00101032, 0x00000001, 0x03001862, 0x00101032, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
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0x02000068, 0x00000001, 0x050000cd, 0x00100032, 0x00000000, 0x00101046, 0x00000001, 0x08000000,
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0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x80101046, 0x00000041, 0x00000002, 0x08000036,
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0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
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};
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static const D3D12_SHADER_BYTECODE ps_eval_centroid = {ps_eval_centroid_code, sizeof(ps_eval_centroid_code)};
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static const struct vec4 expected_vec4 = {0.0f, 0.0f, 0.0f, 1.0f};
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@ -28027,6 +28058,7 @@ static void test_shader_eval_attribute(void)
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D3D12_RESOURCE_STATE_RESOLVE_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
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ID3D12PipelineState_Release(context.pipeline_state);
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pso_desc.VS = vs_eval_centroid;
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pso_desc.PS = ps_eval_centroid;
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hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
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&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
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