vkd3d-shader/hlsl: Use lower_ir() for lower_division().

This commit is contained in:
Zebediah Figura 2023-06-25 19:10:34 -05:00 committed by Alexandre Julliard
parent ecd781e809
commit 496a3a2093
Notes: Alexandre Julliard 2023-09-25 22:28:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/334

View File

@ -2268,10 +2268,10 @@ static bool sort_synthetic_separated_samplers_first(struct hlsl_ctx *ctx)
}
/* Lower DIV to RCP + MUL. */
static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_node *rcp, *mul;
struct hlsl_ir_expr *expr;
struct hlsl_ir_node *rcp;
if (instr->type != HLSL_IR_EXPR)
return false;
@ -2281,10 +2281,12 @@ static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
if (!(rcp = hlsl_new_unary_expr(ctx, HLSL_OP1_RCP, expr->operands[1].node, &instr->loc)))
return false;
list_add_before(&expr->node.entry, &rcp->entry);
expr->op = HLSL_OP2_MUL;
hlsl_src_remove(&expr->operands[1]);
hlsl_src_from_node(&expr->operands[1], rcp);
hlsl_block_add_instr(block, rcp);
if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, expr->operands[0].node, rcp)))
return false;
hlsl_block_add_instr(block, mul);
return true;
}
@ -4423,7 +4425,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
lower_ir(ctx, lower_ternary, body);
if (profile->major_version < 4)
{
hlsl_transform_ir(ctx, lower_division, body, NULL);
lower_ir(ctx, lower_division, body);
hlsl_transform_ir(ctx, lower_sqrt, body, NULL);
lower_ir(ctx, lower_dot, body);
lower_ir(ctx, lower_round, body);