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vkd3d-shader/hlsl: Use lower_ir() for lower_division().
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Notes:
Alexandre Julliard
2023-09-25 22:28:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/334
@ -2268,10 +2268,10 @@ static bool sort_synthetic_separated_samplers_first(struct hlsl_ctx *ctx)
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}
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}
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/* Lower DIV to RCP + MUL. */
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/* Lower DIV to RCP + MUL. */
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static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
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{
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{
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struct hlsl_ir_node *rcp, *mul;
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struct hlsl_ir_expr *expr;
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struct hlsl_ir_expr *expr;
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struct hlsl_ir_node *rcp;
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if (instr->type != HLSL_IR_EXPR)
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if (instr->type != HLSL_IR_EXPR)
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return false;
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return false;
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@ -2281,10 +2281,12 @@ static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, voi
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if (!(rcp = hlsl_new_unary_expr(ctx, HLSL_OP1_RCP, expr->operands[1].node, &instr->loc)))
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if (!(rcp = hlsl_new_unary_expr(ctx, HLSL_OP1_RCP, expr->operands[1].node, &instr->loc)))
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return false;
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return false;
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list_add_before(&expr->node.entry, &rcp->entry);
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hlsl_block_add_instr(block, rcp);
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expr->op = HLSL_OP2_MUL;
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hlsl_src_remove(&expr->operands[1]);
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if (!(mul = hlsl_new_binary_expr(ctx, HLSL_OP2_MUL, expr->operands[0].node, rcp)))
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hlsl_src_from_node(&expr->operands[1], rcp);
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return false;
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hlsl_block_add_instr(block, mul);
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return true;
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return true;
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}
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}
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@ -4423,7 +4425,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
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lower_ir(ctx, lower_ternary, body);
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lower_ir(ctx, lower_ternary, body);
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if (profile->major_version < 4)
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if (profile->major_version < 4)
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{
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{
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hlsl_transform_ir(ctx, lower_division, body, NULL);
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lower_ir(ctx, lower_division, body);
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hlsl_transform_ir(ctx, lower_sqrt, body, NULL);
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hlsl_transform_ir(ctx, lower_sqrt, body, NULL);
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lower_ir(ctx, lower_dot, body);
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lower_ir(ctx, lower_dot, body);
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lower_ir(ctx, lower_round, body);
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lower_ir(ctx, lower_round, body);
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