libs/vkd3d: Create Vulkan buffer views for UAV counter resources.

This commit is contained in:
Józef Kucia 2017-09-07 17:15:53 +02:00
parent 9d899b3f06
commit 495bd6fddc
3 changed files with 34 additions and 11 deletions

View File

@ -1142,11 +1142,9 @@ static void STDMETHODCALLTYPE d3d12_device_CreateUnorderedAccessView(ID3D12Devic
TRACE("iface %p, resource %p, counter_resource %p, desc %p, descriptor %#lx.\n", TRACE("iface %p, resource %p, counter_resource %p, desc %p, descriptor %#lx.\n",
iface, resource, counter_resource, desc, descriptor.ptr); iface, resource, counter_resource, desc, descriptor.ptr);
if (counter_resource)
FIXME("Counter resources not implemented yet.\n");
d3d12_desc_create_uav((struct d3d12_desc *)descriptor.ptr, d3d12_desc_create_uav((struct d3d12_desc *)descriptor.ptr,
impl_from_ID3D12Device(iface), unsafe_impl_from_ID3D12Resource(resource), desc); impl_from_ID3D12Device(iface), unsafe_impl_from_ID3D12Resource(resource),
unsafe_impl_from_ID3D12Resource(counter_resource), desc);
} }
static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device *iface, static void STDMETHODCALLTYPE d3d12_device_CreateRenderTargetView(ID3D12Device *iface,

View File

@ -770,7 +770,10 @@ static struct vkd3d_view *vkd3d_view_create(void)
struct vkd3d_view *view; struct vkd3d_view *view;
if ((view = vkd3d_malloc(sizeof(*view)))) if ((view = vkd3d_malloc(sizeof(*view))))
{
view->refcount = 1; view->refcount = 1;
view->vk_counter_view = VK_NULL_HANDLE;
}
return view; return view;
} }
@ -797,6 +800,9 @@ static void vkd3d_view_decref(struct vkd3d_view *view,
VK_CALL(vkDestroyBufferView(device->vk_device, view->u.vk_buffer_view, NULL)); VK_CALL(vkDestroyBufferView(device->vk_device, view->u.vk_buffer_view, NULL));
else else
VK_CALL(vkDestroyImageView(device->vk_device, view->u.vk_image_view, NULL)); VK_CALL(vkDestroyImageView(device->vk_device, view->u.vk_image_view, NULL));
if (view->vk_counter_view)
VK_CALL(vkDestroyBufferView(device->vk_device, view->vk_counter_view, NULL));
} }
else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SAMPLER) else if (descriptor->magic == VKD3D_DESCRIPTOR_MAGIC_SAMPLER)
{ {
@ -1076,8 +1082,8 @@ static unsigned int vkd3d_view_flags_from_d3d12_buffer_uav_flags(D3D12_BUFFER_UA
return 0; return 0;
} }
static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_resource *resource, struct d3d12_resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
{ {
struct vkd3d_view *view; struct vkd3d_view *view;
@ -1113,6 +1119,18 @@ static void vkd3d_create_buffer_uav(struct d3d12_desc *descriptor,
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV; descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_UAV;
descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER; descriptor->vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
descriptor->u.view = view; descriptor->u.view = view;
if (counter_resource)
{
assert(d3d12_resource_is_buffer(counter_resource));
assert(desc->u.Buffer.StructureByteStride);
if (!vkd3d_create_buffer_view(device, counter_resource, DXGI_FORMAT_R32_UINT,
desc->u.Buffer.CounterOffsetInBytes / sizeof(uint32_t), 1, 0, 0, &view->vk_counter_view))
{
view->vk_counter_view = VK_NULL_HANDLE;
d3d12_desc_destroy(descriptor, device);
}
}
} }
static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor, static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
@ -1188,8 +1206,8 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor,
descriptor->u.view = view; descriptor->u.view = view;
} }
void d3d12_desc_create_uav(struct d3d12_desc *descriptor, void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_resource *resource, struct d3d12_resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc)
{ {
d3d12_desc_destroy(descriptor, device); d3d12_desc_destroy(descriptor, device);
@ -1201,9 +1219,15 @@ void d3d12_desc_create_uav(struct d3d12_desc *descriptor,
} }
if (d3d12_resource_is_buffer(resource)) if (d3d12_resource_is_buffer(resource))
vkd3d_create_buffer_uav(descriptor, device, resource, desc); {
vkd3d_create_buffer_uav(descriptor, device, resource, counter_resource, desc);
}
else else
{
if (counter_resource)
FIXME("Unexpected counter resource for texture view.\n");
vkd3d_create_texture_uav(descriptor, device, resource, desc); vkd3d_create_texture_uav(descriptor, device, resource, desc);
}
} }
bool vkd3d_create_raw_buffer_uav(struct d3d12_device *device, bool vkd3d_create_raw_buffer_uav(struct d3d12_device *device,

View File

@ -196,6 +196,7 @@ struct vkd3d_view
VkImageView vk_image_view; VkImageView vk_image_view;
VkSampler vk_sampler; VkSampler vk_sampler;
} u; } u;
VkBufferView vk_counter_view;
}; };
struct d3d12_desc struct d3d12_desc
@ -216,8 +217,8 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
void d3d12_desc_create_srv(struct d3d12_desc *descriptor, void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_device *device, struct d3d12_resource *resource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN; const D3D12_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
void d3d12_desc_create_uav(struct d3d12_desc *descriptor, void d3d12_desc_create_uav(struct d3d12_desc *descriptor, struct d3d12_device *device,
struct d3d12_device *device, struct d3d12_resource *resource, struct d3d12_resource *resource, struct d3d12_resource *counter_resource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) DECLSPEC_HIDDEN; const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc) DECLSPEC_HIDDEN;
void d3d12_desc_create_sampler(struct d3d12_desc *sampler, void d3d12_desc_create_sampler(struct d3d12_desc *sampler,
struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) DECLSPEC_HIDDEN; struct d3d12_device *device, const D3D12_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;