vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst.

This commit is contained in:
Conor McCarthy
2024-04-23 23:33:56 +10:00
committed by Alexandre Julliard
parent 936d8e4f61
commit 47f0483267
Notes: Alexandre Julliard 2024-05-14 23:00:18 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/863
3 changed files with 6 additions and 0 deletions

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@@ -346,6 +346,7 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_WAVE_OP_UMIN ] = "wave_op_umin",
[VKD3DSIH_WAVE_PREFIX_BIT_COUNT ] = "wave_prefix_bit_count",
[VKD3DSIH_WAVE_READ_LANE_AT ] = "wave_read_lane_at",
[VKD3DSIH_WAVE_READ_LANE_FIRST ] = "wave_read_lane_first",
[VKD3DSIH_XOR ] = "xor",
};