vkd3d-shader/hlsl: Use swizzle helpers in more places.

This commit is contained in:
Elizabeth Figura
2024-07-20 12:26:56 -05:00
committed by Henri Verbeet
parent a905a78a96
commit 474a0ac4e2
Notes: Henri Verbeet 2024-12-12 17:48:24 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1297
4 changed files with 18 additions and 16 deletions

View File

@@ -1631,7 +1631,7 @@ static bool copy_propagation_replace_with_single_instr(struct hlsl_ctx *ctx,
var->name, start, start + count, debug_hlsl_swizzle(swizzle, instr_component_count));
return false;
}
ret_swizzle |= value->component << HLSL_SWIZZLE_SHIFT(i);
hlsl_swizzle_set_component(&ret_swizzle, i, value->component);
}
TRACE("Load from %s[%u-%u]%s propagated as instruction %p%s.\n",