mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Move shader signatures to vsir_program.
This commit is contained in:
parent
56dc0c9842
commit
470d83a9da
Notes:
Alexandre Julliard
2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
@ -2196,22 +2196,22 @@ static enum vkd3d_result dump_signature(struct vkd3d_d3d_asm_compiler *compiler,
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}
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static enum vkd3d_result dump_signatures(struct vkd3d_d3d_asm_compiler *compiler,
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const struct vkd3d_shader_desc *shader_desc, enum vkd3d_shader_type shader_type)
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const struct vsir_program *program)
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{
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enum vkd3d_result ret;
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if ((ret = dump_signature(compiler, ".input",
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shader_type == VKD3D_SHADER_TYPE_DOMAIN ? "vicp" : "v",
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&shader_desc->input_signature)) < 0)
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program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN ? "vicp" : "v",
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&program->input_signature)) < 0)
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return ret;
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if ((ret = dump_signature(compiler, ".output", "o",
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&shader_desc->output_signature)) < 0)
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&program->output_signature)) < 0)
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return ret;
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if ((ret = dump_signature(compiler, ".patch_constant",
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shader_type == VKD3D_SHADER_TYPE_DOMAIN ? "vpc" : "o",
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&shader_desc->patch_constant_signature)) < 0)
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program->shader_version.type == VKD3D_SHADER_TYPE_DOMAIN ? "vpc" : "o",
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&program->patch_constant_signature)) < 0)
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return ret;
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vkd3d_string_buffer_printf(&compiler->buffer, "%s.text%s\n",
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@ -2297,7 +2297,7 @@ enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
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* doesn't even have an explicit concept of signature. */
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if (formatting & VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES && shader_version->major >= 4)
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{
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if ((result = dump_signatures(&compiler, shader_desc, shader_version->type)) < 0)
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if ((result = dump_signatures(&compiler, program)) < 0)
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{
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vkd3d_string_buffer_cleanup(buffer);
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return result;
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@ -541,9 +541,9 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
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struct signature_element *element;
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if (output)
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signature = &sm1->p.shader_desc.output_signature;
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signature = &sm1->p.program.output_signature;
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else
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signature = &sm1->p.shader_desc.input_signature;
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signature = &sm1->p.program.input_signature;
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if ((element = find_signature_element(signature, name, index)))
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{
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@ -581,9 +581,9 @@ static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
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struct signature_element *element;
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if (output)
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signature = &sm1->p.shader_desc.output_signature;
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signature = &sm1->p.program.output_signature;
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else
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signature = &sm1->p.shader_desc.input_signature;
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signature = &sm1->p.program.input_signature;
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if (!(element = find_signature_element_by_register_index(signature, register_index)))
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{
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@ -886,7 +886,6 @@ static void shader_sm1_destroy(struct vkd3d_shader_parser *parser)
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struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
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vsir_program_cleanup(&parser->program);
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free_shader_desc(&sm1->p.shader_desc);
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vkd3d_free(sm1);
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}
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@ -560,13 +560,6 @@ void free_dxbc_shader_desc(struct dxbc_shader_desc *desc)
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shader_signature_cleanup(&desc->patch_constant_signature);
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}
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void free_shader_desc(struct vkd3d_shader_desc *desc)
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{
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shader_signature_cleanup(&desc->input_signature);
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shader_signature_cleanup(&desc->output_signature);
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shader_signature_cleanup(&desc->patch_constant_signature);
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}
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int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, const char *source_name, struct dxbc_shader_desc *desc)
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{
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@ -4193,7 +4193,7 @@ static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, enum dx_intrin
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vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV);
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signature = &sm6->p.shader_desc.input_signature;
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signature = &sm6->p.program.input_signature;
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if (row_index >= signature->element_count)
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{
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WARN("Invalid row index %u.\n", row_index);
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@ -4583,7 +4583,7 @@ static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intr
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row_index = sm6_value_get_constant_uint(operands[0]);
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column_index = sm6_value_get_constant_uint(operands[2]);
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signature = &sm6->p.shader_desc.output_signature;
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signature = &sm6->p.program.output_signature;
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if (row_index >= signature->element_count)
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{
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WARN("Invalid row index %u.\n", row_index);
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@ -7827,19 +7827,19 @@ static enum vkd3d_result sm6_parser_signatures_init(struct sm6_parser *sm6, cons
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}
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if (m->u.node->operand_count && (ret = sm6_parser_read_signature(sm6, m->u.node->operands[0],
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&sm6->p.shader_desc.input_signature)) < 0)
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&sm6->p.program.input_signature)) < 0)
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{
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return ret;
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}
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if (m->u.node->operand_count > 1 && (ret = sm6_parser_read_signature(sm6, m->u.node->operands[1],
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&sm6->p.shader_desc.output_signature)) < 0)
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&sm6->p.program.output_signature)) < 0)
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{
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return ret;
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}
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/* TODO: patch constant signature in operand 2. */
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sm6_parser_init_input_signature(sm6, &sm6->p.shader_desc.input_signature);
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sm6_parser_init_output_signature(sm6, &sm6->p.shader_desc.output_signature);
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sm6_parser_init_input_signature(sm6, &sm6->p.program.input_signature);
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sm6_parser_init_output_signature(sm6, &sm6->p.program.output_signature);
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return VKD3D_OK;
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}
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@ -8137,7 +8137,6 @@ static void sm6_parser_destroy(struct vkd3d_shader_parser *parser)
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sm6_parser_metadata_cleanup(sm6);
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vkd3d_free(sm6->descriptors);
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vkd3d_free(sm6->values);
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free_shader_desc(&parser->shader_desc);
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vkd3d_free(sm6);
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}
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@ -8155,15 +8154,16 @@ static struct sm6_function *sm6_parser_get_function(const struct sm6_parser *sm6
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return NULL;
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}
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static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t *byte_code, size_t byte_code_size,
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const char *source_name, struct vkd3d_shader_message_context *message_context)
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static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const char *source_name,
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struct vkd3d_shader_message_context *message_context, struct dxbc_shader_desc *dxbc_desc)
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{
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const struct shader_signature *output_signature = &sm6->p.shader_desc.output_signature;
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const struct shader_signature *input_signature = &sm6->p.shader_desc.input_signature;
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const struct shader_signature *output_signature = &sm6->p.program.output_signature;
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const struct shader_signature *input_signature = &sm6->p.program.input_signature;
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size_t count, length, function_count, byte_code_size = dxbc_desc->byte_code_size;
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const struct vkd3d_shader_location location = {.source_name = source_name};
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uint32_t version_token, dxil_version, token_count, magic;
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const uint32_t *byte_code = dxbc_desc->byte_code;
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unsigned int chunk_offset, chunk_size;
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size_t count, length, function_count;
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enum bitcode_block_abbreviation abbr;
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struct vkd3d_shader_version version;
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struct dxil_block *block;
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@ -8256,6 +8256,11 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t
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sm6->ptr = &sm6->start[1];
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sm6->bitpos = 2;
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sm6->p.program.input_signature = dxbc_desc->input_signature;
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sm6->p.program.output_signature = dxbc_desc->output_signature;
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sm6->p.program.patch_constant_signature = dxbc_desc->patch_constant_signature;
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memset(dxbc_desc, 0, sizeof(*dxbc_desc));
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block = &sm6->root_block;
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if ((ret = dxil_block_init(block, NULL, sm6)) < 0)
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{
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@ -8453,23 +8458,25 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
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shader_desc->is_dxil = true;
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shader_desc->byte_code = dxbc_desc.byte_code;
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shader_desc->byte_code_size = dxbc_desc.byte_code_size;
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shader_desc->input_signature = dxbc_desc.input_signature;
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shader_desc->output_signature = dxbc_desc.output_signature;
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shader_desc->patch_constant_signature = dxbc_desc.patch_constant_signature;
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memset(&dxbc_desc, 0, sizeof(dxbc_desc));
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if (((uintptr_t)shader_desc->byte_code & (VKD3D_DXBC_CHUNK_ALIGNMENT - 1)))
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{
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/* LLVM bitcode should be 32-bit aligned, but before dxc v1.7.2207 this was not always the case in the DXBC
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* container due to missing padding after signature names. Get an aligned copy to prevent unaligned access. */
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if (!(byte_code = vkd3d_malloc(align(shader_desc->byte_code_size, VKD3D_DXBC_CHUNK_ALIGNMENT))))
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ERR("Failed to allocate aligned chunk. Unaligned access will occur.\n");
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else
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memcpy(byte_code, shader_desc->byte_code, shader_desc->byte_code_size);
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{
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ERR("Failed to allocate aligned chunk.\n");
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free_dxbc_shader_desc(&dxbc_desc);
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vkd3d_free(sm6);
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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ret = sm6_parser_init(sm6, byte_code ? byte_code : shader_desc->byte_code, shader_desc->byte_code_size,
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compile_info->source_name, message_context);
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memcpy(byte_code, shader_desc->byte_code, shader_desc->byte_code_size);
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dxbc_desc.byte_code = byte_code;
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}
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ret = sm6_parser_init(sm6, compile_info->source_name, message_context, &dxbc_desc);
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free_dxbc_shader_desc(&dxbc_desc);
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vkd3d_free(byte_code);
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if (!sm6->p.failed && ret >= 0)
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@ -32,6 +32,9 @@ void vsir_program_cleanup(struct vsir_program *program)
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vkd3d_free((void *)program->block_names[i]);
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vkd3d_free(program->block_names);
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shader_instruction_array_destroy(&program->instructions);
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shader_signature_cleanup(&program->input_signature);
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shader_signature_cleanup(&program->output_signature);
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shader_signature_cleanup(&program->patch_constant_signature);
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}
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static inline bool shader_register_is_phase_instance_id(const struct vkd3d_shader_register *reg)
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@ -230,7 +233,7 @@ static const struct vkd3d_shader_varying_map *find_varying_map(
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static enum vkd3d_result remap_output_signature(struct vkd3d_shader_parser *parser,
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const struct vkd3d_shader_compile_info *compile_info)
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{
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struct shader_signature *signature = &parser->shader_desc.output_signature;
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struct shader_signature *signature = &parser->program.output_signature;
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const struct vkd3d_shader_varying_map_info *varying_map;
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unsigned int i;
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@ -1394,9 +1397,9 @@ static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parse
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normaliser.phase = VKD3DSIH_INVALID;
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normaliser.shader_type = program->shader_version.type;
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normaliser.major = program->shader_version.major;
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normaliser.input_signature = &parser->shader_desc.input_signature;
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normaliser.output_signature = &parser->shader_desc.output_signature;
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normaliser.patch_constant_signature = &parser->shader_desc.patch_constant_signature;
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normaliser.input_signature = &program->input_signature;
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normaliser.output_signature = &program->output_signature;
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normaliser.patch_constant_signature = &program->patch_constant_signature;
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for (i = 0, has_control_point_phase = false; i < program->instructions.count; ++i)
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{
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@ -1439,9 +1442,9 @@ static enum vkd3d_result shader_normalise_io_registers(struct vkd3d_shader_parse
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}
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}
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if (!shader_signature_merge(&parser->shader_desc.input_signature, normaliser.input_range_map, false)
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|| !shader_signature_merge(&parser->shader_desc.output_signature, normaliser.output_range_map, false)
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|| !shader_signature_merge(&parser->shader_desc.patch_constant_signature, normaliser.pc_range_map, true))
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if (!shader_signature_merge(&program->input_signature, normaliser.input_range_map, false)
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|| !shader_signature_merge(&program->output_signature, normaliser.output_range_map, false)
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|| !shader_signature_merge(&program->patch_constant_signature, normaliser.pc_range_map, true))
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{
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program->instructions = normaliser.instructions;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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@ -3766,7 +3769,7 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser,
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return result;
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if ((result = instruction_array_normalise_hull_shader_control_point_io(instructions,
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&parser->shader_desc.input_signature)) < 0)
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&parser->program.input_signature)) < 0)
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return result;
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}
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@ -2444,14 +2444,14 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler)
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vkd3d_free(compiler);
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}
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static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *shader_version,
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struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
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static struct spirv_compiler *spirv_compiler_create(const struct vsir_program *program,
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const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info,
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struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location,
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uint64_t config_flags)
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{
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const struct shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
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const struct shader_signature *output_signature = &shader_desc->output_signature;
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const struct shader_signature *patch_constant_signature = &program->patch_constant_signature;
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const struct shader_signature *output_signature = &program->output_signature;
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const struct vkd3d_shader_interface_info *shader_interface;
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const struct vkd3d_shader_descriptor_offset_info *offset_info;
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const struct vkd3d_shader_spirv_target_info *target_info;
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@ -2562,7 +2562,7 @@ static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_ve
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rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
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compiler->shader_type = shader_version->type;
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compiler->shader_type = program->shader_version.type;
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if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
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{
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@ -9982,7 +9982,6 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
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const struct vkd3d_shader_spirv_domain_shader_target_info *ds_info;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
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struct vkd3d_shader_instruction_array instructions;
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struct vsir_program *program = &parser->program;
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enum vkd3d_result result = VKD3D_OK;
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@ -10007,12 +10006,12 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
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instructions = program->instructions;
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memset(&program->instructions, 0, sizeof(program->instructions));
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compiler->input_signature = shader_desc->input_signature;
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compiler->output_signature = shader_desc->output_signature;
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compiler->patch_constant_signature = shader_desc->patch_constant_signature;
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memset(&shader_desc->input_signature, 0, sizeof(shader_desc->input_signature));
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memset(&shader_desc->output_signature, 0, sizeof(shader_desc->output_signature));
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memset(&shader_desc->patch_constant_signature, 0, sizeof(shader_desc->patch_constant_signature));
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compiler->input_signature = program->input_signature;
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compiler->output_signature = program->output_signature;
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compiler->patch_constant_signature = program->patch_constant_signature;
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memset(&program->input_signature, 0, sizeof(program->input_signature));
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memset(&program->output_signature, 0, sizeof(program->output_signature));
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memset(&program->patch_constant_signature, 0, sizeof(program->patch_constant_signature));
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compiler->use_vocp = program->use_vocp;
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compiler->block_names = program->block_names;
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compiler->block_name_count = program->block_name_count;
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@ -10119,8 +10118,8 @@ int spirv_compile(struct vkd3d_shader_parser *parser,
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struct spirv_compiler *spirv_compiler;
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int ret;
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if (!(spirv_compiler = spirv_compiler_create(&parser->program.shader_version, &parser->shader_desc,
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compile_info, scan_descriptor_info, message_context, &parser->location, parser->config_flags)))
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if (!(spirv_compiler = spirv_compiler_create(&parser->program, compile_info,
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scan_descriptor_info, message_context, &parser->location, parser->config_flags)))
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{
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ERR("Failed to create SPIR-V compiler.\n");
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return VKD3D_ERROR;
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@ -954,32 +954,32 @@ static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins
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case VKD3DSPR_INCONTROLPOINT:
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io_masks = priv->input_register_masks;
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ranges = &priv->input_index_ranges;
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signature = &priv->p.shader_desc.input_signature;
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signature = &priv->p.program.input_signature;
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break;
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||||
case VKD3DSPR_OUTPUT:
|
||||
if (sm4_parser_is_in_fork_or_join_phase(priv))
|
||||
{
|
||||
io_masks = priv->patch_constant_register_masks;
|
||||
ranges = &priv->patch_constant_index_ranges;
|
||||
signature = &priv->p.shader_desc.patch_constant_signature;
|
||||
signature = &priv->p.program.patch_constant_signature;
|
||||
}
|
||||
else
|
||||
{
|
||||
io_masks = priv->output_register_masks;
|
||||
ranges = &priv->output_index_ranges;
|
||||
signature = &priv->p.shader_desc.output_signature;
|
||||
signature = &priv->p.program.output_signature;
|
||||
}
|
||||
break;
|
||||
case VKD3DSPR_COLOROUT:
|
||||
case VKD3DSPR_OUTCONTROLPOINT:
|
||||
io_masks = priv->output_register_masks;
|
||||
ranges = &priv->output_index_ranges;
|
||||
signature = &priv->p.shader_desc.output_signature;
|
||||
signature = &priv->p.program.output_signature;
|
||||
break;
|
||||
case VKD3DSPR_PATCHCONST:
|
||||
io_masks = priv->patch_constant_register_masks;
|
||||
ranges = &priv->patch_constant_index_ranges;
|
||||
signature = &priv->p.shader_desc.patch_constant_signature;
|
||||
signature = &priv->p.program.patch_constant_signature;
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -1113,7 +1113,7 @@ static void shader_sm4_read_dcl_input_ps(struct vkd3d_shader_instruction *ins, u
|
||||
if (shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, dst))
|
||||
{
|
||||
struct signature_element *e = vsir_signature_find_element_for_reg(
|
||||
&priv->p.shader_desc.input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
|
||||
&priv->p.program.input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
|
||||
|
||||
e->interpolation_mode = ins->flags;
|
||||
}
|
||||
@ -1128,7 +1128,7 @@ static void shader_sm4_read_dcl_input_ps_siv(struct vkd3d_shader_instruction *in
|
||||
if (shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, dst))
|
||||
{
|
||||
struct signature_element *e = vsir_signature_find_element_for_reg(
|
||||
&priv->p.shader_desc.input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
|
||||
&priv->p.program.input_signature, dst->reg.idx[dst->reg.idx_count - 1].offset, dst->write_mask);
|
||||
|
||||
e->interpolation_mode = ins->flags;
|
||||
}
|
||||
@ -1748,7 +1748,6 @@ static void shader_sm4_destroy(struct vkd3d_shader_parser *parser)
|
||||
struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
|
||||
|
||||
vsir_program_cleanup(&parser->program);
|
||||
free_shader_desc(&parser->shader_desc);
|
||||
vkd3d_free(sm4);
|
||||
}
|
||||
|
||||
@ -2673,31 +2672,32 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
|
||||
shader_desc->is_dxil = false;
|
||||
shader_desc->byte_code = dxbc_desc.byte_code;
|
||||
shader_desc->byte_code_size = dxbc_desc.byte_code_size;
|
||||
shader_desc->input_signature = dxbc_desc.input_signature;
|
||||
shader_desc->output_signature = dxbc_desc.output_signature;
|
||||
shader_desc->patch_constant_signature = dxbc_desc.patch_constant_signature;
|
||||
memset(&dxbc_desc, 0, sizeof(dxbc_desc));
|
||||
|
||||
if (!shader_sm4_init(sm4, shader_desc->byte_code, shader_desc->byte_code_size,
|
||||
compile_info->source_name, message_context))
|
||||
{
|
||||
WARN("Failed to initialise shader parser.\n");
|
||||
free_shader_desc(shader_desc);
|
||||
free_dxbc_shader_desc(&dxbc_desc);
|
||||
vkd3d_free(sm4);
|
||||
return VKD3D_ERROR_INVALID_ARGUMENT;
|
||||
}
|
||||
|
||||
sm4->p.program.input_signature = dxbc_desc.input_signature;
|
||||
sm4->p.program.output_signature = dxbc_desc.output_signature;
|
||||
sm4->p.program.patch_constant_signature = dxbc_desc.patch_constant_signature;
|
||||
memset(&dxbc_desc, 0, sizeof(dxbc_desc));
|
||||
|
||||
/* DXBC stores used masks inverted for output signatures, for some reason.
|
||||
* We return them un-inverted. */
|
||||
uninvert_used_masks(&shader_desc->output_signature);
|
||||
uninvert_used_masks(&sm4->p.program.output_signature);
|
||||
if (sm4->p.program.shader_version.type == VKD3D_SHADER_TYPE_HULL)
|
||||
uninvert_used_masks(&shader_desc->patch_constant_signature);
|
||||
uninvert_used_masks(&sm4->p.program.patch_constant_signature);
|
||||
|
||||
if (!shader_sm4_parser_validate_signature(sm4, &shader_desc->input_signature,
|
||||
if (!shader_sm4_parser_validate_signature(sm4, &sm4->p.program.input_signature,
|
||||
sm4->input_register_masks, "Input")
|
||||
|| !shader_sm4_parser_validate_signature(sm4, &shader_desc->output_signature,
|
||||
|| !shader_sm4_parser_validate_signature(sm4, &sm4->p.program.output_signature,
|
||||
sm4->output_register_masks, "Output")
|
||||
|| !shader_sm4_parser_validate_signature(sm4, &shader_desc->patch_constant_signature,
|
||||
|| !shader_sm4_parser_validate_signature(sm4, &sm4->p.program.patch_constant_signature,
|
||||
sm4->patch_constant_register_masks, "Patch constant"))
|
||||
{
|
||||
shader_sm4_destroy(&sm4->p);
|
||||
|
@ -1450,11 +1450,11 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
|
||||
|
||||
if (!ret && signature_info)
|
||||
{
|
||||
if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &parser->shader_desc.input_signature)
|
||||
if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &parser->program.input_signature)
|
||||
|| !vkd3d_shader_signature_from_shader_signature(&signature_info->output,
|
||||
&parser->shader_desc.output_signature)
|
||||
&parser->program.output_signature)
|
||||
|| !vkd3d_shader_signature_from_shader_signature(&signature_info->patch_constant,
|
||||
&parser->shader_desc.patch_constant_signature))
|
||||
&parser->program.patch_constant_signature))
|
||||
{
|
||||
ret = VKD3D_ERROR_OUT_OF_MEMORY;
|
||||
}
|
||||
|
@ -1043,9 +1043,6 @@ struct vkd3d_shader_desc
|
||||
const uint32_t *byte_code;
|
||||
size_t byte_code_size;
|
||||
bool is_dxil;
|
||||
struct shader_signature input_signature;
|
||||
struct shader_signature output_signature;
|
||||
struct shader_signature patch_constant_signature;
|
||||
|
||||
struct
|
||||
{
|
||||
@ -1303,6 +1300,10 @@ struct vsir_program
|
||||
struct vkd3d_shader_version shader_version;
|
||||
struct vkd3d_shader_instruction_array instructions;
|
||||
|
||||
struct shader_signature input_signature;
|
||||
struct shader_signature output_signature;
|
||||
struct shader_signature patch_constant_signature;
|
||||
|
||||
unsigned int input_control_point_count, output_control_point_count;
|
||||
unsigned int block_count;
|
||||
unsigned int temp_count;
|
||||
@ -1498,7 +1499,6 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
|
||||
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
|
||||
|
||||
void free_dxbc_shader_desc(struct dxbc_shader_desc *desc);
|
||||
void free_shader_desc(struct vkd3d_shader_desc *desc);
|
||||
|
||||
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
|
||||
struct vkd3d_shader_message_context *message_context, const char *source_name, struct dxbc_shader_desc *desc);
|
||||
|
Loading…
Reference in New Issue
Block a user