vkd3d-shader: Move shader signatures to vsir_program.

This commit is contained in:
Giovanni Mascellani
2024-03-01 13:36:11 +01:00
committed by Alexandre Julliard
parent 56dc0c9842
commit 470d83a9da
Notes: Alexandre Julliard 2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
9 changed files with 88 additions and 87 deletions

View File

@@ -1450,11 +1450,11 @@ static int scan_with_parser(const struct vkd3d_shader_compile_info *compile_info
if (!ret && signature_info)
{
if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &parser->shader_desc.input_signature)
if (!vkd3d_shader_signature_from_shader_signature(&signature_info->input, &parser->program.input_signature)
|| !vkd3d_shader_signature_from_shader_signature(&signature_info->output,
&parser->shader_desc.output_signature)
&parser->program.output_signature)
|| !vkd3d_shader_signature_from_shader_signature(&signature_info->patch_constant,
&parser->shader_desc.patch_constant_signature))
&parser->program.patch_constant_signature))
{
ret = VKD3D_ERROR_OUT_OF_MEMORY;
}