vkd3d-shader: Move shader signatures to vsir_program.

This commit is contained in:
Giovanni Mascellani
2024-03-01 13:36:11 +01:00
committed by Alexandre Julliard
parent 56dc0c9842
commit 470d83a9da
Notes: Alexandre Julliard 2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
9 changed files with 88 additions and 87 deletions

View File

@@ -2444,14 +2444,14 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler)
vkd3d_free(compiler);
}
static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *shader_version,
struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
static struct spirv_compiler *spirv_compiler_create(const struct vsir_program *program,
const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info1 *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location,
uint64_t config_flags)
{
const struct shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature;
const struct shader_signature *output_signature = &shader_desc->output_signature;
const struct shader_signature *patch_constant_signature = &program->patch_constant_signature;
const struct shader_signature *output_signature = &program->output_signature;
const struct vkd3d_shader_interface_info *shader_interface;
const struct vkd3d_shader_descriptor_offset_info *offset_info;
const struct vkd3d_shader_spirv_target_info *target_info;
@@ -2562,7 +2562,7 @@ static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_ve
rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
compiler->shader_type = shader_version->type;
compiler->shader_type = program->shader_version.type;
if ((shader_interface = vkd3d_find_struct(compile_info->next, INTERFACE_INFO)))
{
@@ -9982,7 +9982,6 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
const struct vkd3d_shader_spirv_domain_shader_target_info *ds_info;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
struct vkd3d_shader_instruction_array instructions;
struct vsir_program *program = &parser->program;
enum vkd3d_result result = VKD3D_OK;
@@ -10007,12 +10006,12 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
instructions = program->instructions;
memset(&program->instructions, 0, sizeof(program->instructions));
compiler->input_signature = shader_desc->input_signature;
compiler->output_signature = shader_desc->output_signature;
compiler->patch_constant_signature = shader_desc->patch_constant_signature;
memset(&shader_desc->input_signature, 0, sizeof(shader_desc->input_signature));
memset(&shader_desc->output_signature, 0, sizeof(shader_desc->output_signature));
memset(&shader_desc->patch_constant_signature, 0, sizeof(shader_desc->patch_constant_signature));
compiler->input_signature = program->input_signature;
compiler->output_signature = program->output_signature;
compiler->patch_constant_signature = program->patch_constant_signature;
memset(&program->input_signature, 0, sizeof(program->input_signature));
memset(&program->output_signature, 0, sizeof(program->output_signature));
memset(&program->patch_constant_signature, 0, sizeof(program->patch_constant_signature));
compiler->use_vocp = program->use_vocp;
compiler->block_names = program->block_names;
compiler->block_name_count = program->block_name_count;
@@ -10119,8 +10118,8 @@ int spirv_compile(struct vkd3d_shader_parser *parser,
struct spirv_compiler *spirv_compiler;
int ret;
if (!(spirv_compiler = spirv_compiler_create(&parser->program.shader_version, &parser->shader_desc,
compile_info, scan_descriptor_info, message_context, &parser->location, parser->config_flags)))
if (!(spirv_compiler = spirv_compiler_create(&parser->program, compile_info,
scan_descriptor_info, message_context, &parser->location, parser->config_flags)))
{
ERR("Failed to create SPIR-V compiler.\n");
return VKD3D_ERROR;