vkd3d-shader: Move shader signatures to vsir_program.

This commit is contained in:
Giovanni Mascellani
2024-03-01 13:36:11 +01:00
committed by Alexandre Julliard
parent 56dc0c9842
commit 470d83a9da
Notes: Alexandre Julliard 2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
9 changed files with 88 additions and 87 deletions

View File

@@ -560,13 +560,6 @@ void free_dxbc_shader_desc(struct dxbc_shader_desc *desc)
shader_signature_cleanup(&desc->patch_constant_signature);
}
void free_shader_desc(struct vkd3d_shader_desc *desc)
{
shader_signature_cleanup(&desc->input_signature);
shader_signature_cleanup(&desc->output_signature);
shader_signature_cleanup(&desc->patch_constant_signature);
}
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_message_context *message_context, const char *source_name, struct dxbc_shader_desc *desc)
{