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vkd3d-shader: Move shader signatures to vsir_program.
This commit is contained in:
committed by
Alexandre Julliard
parent
56dc0c9842
commit
470d83a9da
Notes:
Alexandre Julliard
2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
@@ -560,13 +560,6 @@ void free_dxbc_shader_desc(struct dxbc_shader_desc *desc)
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shader_signature_cleanup(&desc->patch_constant_signature);
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}
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void free_shader_desc(struct vkd3d_shader_desc *desc)
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{
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shader_signature_cleanup(&desc->input_signature);
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shader_signature_cleanup(&desc->output_signature);
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shader_signature_cleanup(&desc->patch_constant_signature);
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}
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int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, const char *source_name, struct dxbc_shader_desc *desc)
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{
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