vkd3d-shader: Move shader signatures to vsir_program.

This commit is contained in:
Giovanni Mascellani
2024-03-01 13:36:11 +01:00
committed by Alexandre Julliard
parent 56dc0c9842
commit 470d83a9da
Notes: Alexandre Julliard 2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
9 changed files with 88 additions and 87 deletions

View File

@@ -541,9 +541,9 @@ static bool add_signature_element(struct vkd3d_shader_sm1_parser *sm1, bool outp
struct signature_element *element;
if (output)
signature = &sm1->p.shader_desc.output_signature;
signature = &sm1->p.program.output_signature;
else
signature = &sm1->p.shader_desc.input_signature;
signature = &sm1->p.program.input_signature;
if ((element = find_signature_element(signature, name, index)))
{
@@ -581,9 +581,9 @@ static void add_signature_mask(struct vkd3d_shader_sm1_parser *sm1, bool output,
struct signature_element *element;
if (output)
signature = &sm1->p.shader_desc.output_signature;
signature = &sm1->p.program.output_signature;
else
signature = &sm1->p.shader_desc.input_signature;
signature = &sm1->p.program.input_signature;
if (!(element = find_signature_element_by_register_index(signature, register_index)))
{
@@ -886,7 +886,6 @@ static void shader_sm1_destroy(struct vkd3d_shader_parser *parser)
struct vkd3d_shader_sm1_parser *sm1 = vkd3d_shader_sm1_parser(parser);
vsir_program_cleanup(&parser->program);
free_shader_desc(&sm1->p.shader_desc);
vkd3d_free(sm1);
}