vkd3d: Add support for VK_EXT_texel_buffer_alignment.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-07-04 16:41:10 +02:00
committed by Alexandre Julliard
parent eb340126b6
commit 46ff2c2764
5 changed files with 74 additions and 12 deletions

2
README
View File

@@ -9,7 +9,7 @@ similar, but not identical, to Direct3D 12.
Building vkd3d
==============
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.101).
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.113).
Vkd3d generates some of its headers from IDL files. If you are using the
release tarballs, then these headers are pre-generated and are included. If