tests: Add a test for the partial precision destination modifier.

This commit is contained in:
Giovanni Mascellani
2025-06-06 12:33:42 +02:00
committed by Henri Verbeet
parent 4da83fe83b
commit 46fac7f264
Notes: Henri Verbeet 2025-06-19 20:51:40 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1551
2 changed files with 40 additions and 0 deletions

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@@ -6,6 +6,39 @@ float4 main() : sv_target
return 0;
}
[pixel shader]
float4 var;
float4 main() : sv_target
{
half4 ret = var + 0.5;
return ret;
}
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
probe (0, 0) f32(1.5, 2.5, 3.5, 4.5)
[require]
shader model >= 2.0
shader model < 3.0
[pixel shader d3dbc-hex]
% The same as above, but in bytecode format so we test the partial precision
% destination modifier.
0002ffff % ps_2_0
51000005 01000fa0 0000003f 00000000 00000000 00000000 % def c1, 0.5, 0, 0, 0
01000002 00000f80 0000e4a0 % mov r0, c0
02000003 00002f80 0000e480 010000a0 % add_pp r0, r0, c1.x
01000002 00082f80 0000e480 % mov_pp oC0, r0
ffff0000 % end
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
draw quad
probe (0, 0) f32(1.5, 2.5, 3.5, 4.5)
[require]
options: backcompat