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synced 2024-11-21 16:46:41 -08:00
vkd3d: Add support for multisample texture views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1785,6 +1785,14 @@ void d3d12_desc_create_srv(struct d3d12_desc *descriptor,
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if (desc->u.Texture2DArray.ResourceMinLODClamp)
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FIXME("Unhandled min LOD clamp %.8e.\n", desc->u.Texture2DArray.ResourceMinLODClamp);
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break;
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case D3D12_SRV_DIMENSION_TEXTURE2DMS:
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
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break;
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case D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY:
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
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vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize;
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break;
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case D3D12_SRV_DIMENSION_TEXTURE3D:
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_3D;
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vkd3d_desc.miplevel_idx = desc->u.Texture3D.MostDetailedMip;
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@ -2176,6 +2184,14 @@ void d3d12_rtv_desc_create_rtv(struct d3d12_rtv_desc *rtv_desc, struct d3d12_dev
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if (desc->u.Texture2DArray.PlaneSlice)
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FIXME("Ignoring plane slice %u.\n", desc->u.Texture2DArray.PlaneSlice);
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break;
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case D3D12_RTV_DIMENSION_TEXTURE2DMS:
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
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break;
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case D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY:
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
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vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize;
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break;
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case D3D12_RTV_DIMENSION_TEXTURE3D:
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice;
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@ -2261,6 +2277,14 @@ void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_dev
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vkd3d_desc.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
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vkd3d_desc.layer_count = desc->u.Texture2DArray.ArraySize;
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break;
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case D3D12_DSV_DIMENSION_TEXTURE2DMS:
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D;
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break;
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case D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY:
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vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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vkd3d_desc.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
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vkd3d_desc.layer_count = desc->u.Texture2DMSArray.ArraySize;
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break;
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default:
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FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
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}
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