vkd3d: Allow writing log output via a custom callback.

When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2022-06-01 19:01:01 -05:00
committed by Alexandre Julliard
parent 174172887b
commit 46b1266809
3 changed files with 24 additions and 0 deletions

View File

@@ -22,6 +22,7 @@ global:
vkd3d_resource_incref;
vkd3d_serialize_root_signature;
vkd3d_serialize_versioned_root_signature;
vkd3d_set_log_callback;
local: *;
};

View File

@@ -510,3 +510,9 @@ HRESULT vkd3d_serialize_versioned_root_signature(const D3D12_VERSIONED_ROOT_SIGN
}
return hr;
}
void vkd3d_set_log_callback(PFN_vkd3d_log callback)
{
vkd3d_shader_set_log_callback(callback);
vkd3d_dbg_set_log_callback(callback);
}