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vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT outputs.
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Notes:
Henri Verbeet
2024-11-06 23:02:41 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1232
@@ -39,7 +39,7 @@ int4 main() : sv_target
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}
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[test]
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todo(mvk & vulkan | glsl | msl) draw quad
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
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[pixel shader]
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@@ -83,7 +83,7 @@ int4 main() : sv_target
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}
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[test]
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todo(mvk & vulkan | glsl | msl) draw quad
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
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[pixel shader]
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@@ -127,7 +127,7 @@ int4 main() : sv_target
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}
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[test]
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todo(glsl | msl) draw quad
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todo(msl) draw quad
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probe (0, 0) rgbai (0, 22, -22, -1000)
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[pixel shader]
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@@ -171,7 +171,7 @@ int4 main() : sv_target
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}
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[test]
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todo(mvk & vulkan | glsl | msl) draw quad
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todo(mvk & vulkan | msl) draw quad
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todo(mvk) probe (0, 0) ri (-22)
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[pixel shader]
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