vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT outputs.

This commit is contained in:
Henri Verbeet
2024-10-25 15:48:08 +02:00
parent 5df836c513
commit 466d849c72
Notes: Henri Verbeet 2024-11-06 23:02:41 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1232
2 changed files with 10 additions and 4 deletions

View File

@@ -39,7 +39,7 @@ int4 main() : sv_target
}
[test]
todo(mvk & vulkan | glsl | msl) draw quad
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
[pixel shader]
@@ -83,7 +83,7 @@ int4 main() : sv_target
}
[test]
todo(mvk & vulkan | glsl | msl) draw quad
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgbai (0, 22, -22, -1000)
[pixel shader]
@@ -127,7 +127,7 @@ int4 main() : sv_target
}
[test]
todo(glsl | msl) draw quad
todo(msl) draw quad
probe (0, 0) rgbai (0, 22, -22, -1000)
[pixel shader]
@@ -171,7 +171,7 @@ int4 main() : sv_target
}
[test]
todo(mvk & vulkan | glsl | msl) draw quad
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) ri (-22)
[pixel shader]