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vkd3d-shader/glsl: Implement VKD3DSIH_LTO.
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Notes:
Henri Verbeet
2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
@@ -13,23 +13,23 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (3.14159274, 0.0, 0.0, 0.0) 128
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uniform 0 float4 -0.5 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (2.094441441, 0.0, 0.0, 0.0) 256
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.57072878, 0.0, 0.0, 0.0) 1024
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uniform 0 float4 0.5 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (1.04715133, 0.0, 0.0, 0.0) 512
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uniform 0 float4 1.0 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0) 128
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[pixel shader]
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