vkd3d-shader/glsl: Implement VKD3DSIH_LTO.

This commit is contained in:
Henri Verbeet
2024-05-03 01:29:23 +02:00
parent 44e96ad4d6
commit 466c8bfbb7
Notes: Henri Verbeet 2024-09-26 17:49:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1117
5 changed files with 17 additions and 14 deletions

View File

@@ -9,7 +9,7 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 0.0, 0.0)