mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Write SM4 signatures.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
486c525dc1
commit
464dae2c46
@@ -23,6 +23,201 @@
|
||||
#include "vkd3d_d3dcommon.h"
|
||||
#include "sm4.h"
|
||||
|
||||
bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
|
||||
bool output, enum vkd3d_sm4_register_type *type, uint32_t *reg)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
static const struct
|
||||
{
|
||||
const char *semantic;
|
||||
bool output;
|
||||
enum vkd3d_shader_type shader_type;
|
||||
enum vkd3d_sm4_register_type type;
|
||||
bool has_idx;
|
||||
}
|
||||
register_table[] =
|
||||
{
|
||||
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, VKD3D_SM4_RT_PRIMID, false},
|
||||
|
||||
/* Put sv_target in this table, instead of letting it fall through to
|
||||
* default varying allocation, so that the register index matches the
|
||||
* usage index. */
|
||||
{"color", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_OUTPUT, true},
|
||||
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_DEPTHOUT, false},
|
||||
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_DEPTHOUT, false},
|
||||
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, VKD3D_SM4_RT_OUTPUT, true},
|
||||
};
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(register_table); ++i)
|
||||
{
|
||||
if (!ascii_strcasecmp(semantic->name, register_table[i].semantic)
|
||||
&& output == register_table[i].output
|
||||
&& ctx->profile->type == register_table[i].shader_type)
|
||||
{
|
||||
*type = register_table[i].type;
|
||||
*reg = register_table[i].has_idx ? semantic->index : ~0u;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
|
||||
bool output, D3D_NAME *usage)
|
||||
{
|
||||
unsigned int i;
|
||||
|
||||
static const struct
|
||||
{
|
||||
const char *name;
|
||||
bool output;
|
||||
enum vkd3d_shader_type shader_type;
|
||||
D3DDECLUSAGE usage;
|
||||
}
|
||||
semantics[] =
|
||||
{
|
||||
{"position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
|
||||
{"sv_position", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
|
||||
{"sv_primitiveid", false, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_PRIMITIVE_ID},
|
||||
|
||||
{"position", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
|
||||
{"sv_position", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_POSITION},
|
||||
{"sv_primitiveid", true, VKD3D_SHADER_TYPE_GEOMETRY, D3D_NAME_PRIMITIVE_ID},
|
||||
|
||||
{"position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
|
||||
{"sv_position", false, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_POSITION},
|
||||
|
||||
{"color", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
|
||||
{"depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
|
||||
{"sv_target", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_TARGET},
|
||||
{"sv_depth", true, VKD3D_SHADER_TYPE_PIXEL, D3D_NAME_DEPTH},
|
||||
|
||||
{"sv_position", false, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_UNDEFINED},
|
||||
|
||||
{"position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
|
||||
{"sv_position", true, VKD3D_SHADER_TYPE_VERTEX, D3D_NAME_POSITION},
|
||||
};
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(semantics); ++i)
|
||||
{
|
||||
if (!ascii_strcasecmp(semantic->name, semantics[i].name)
|
||||
&& output == semantics[i].output
|
||||
&& ctx->profile->type == semantics[i].shader_type
|
||||
&& !ascii_strncasecmp(semantic->name, "sv_", 3))
|
||||
{
|
||||
*usage = semantics[i].usage;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ascii_strncasecmp(semantic->name, "sv_", 3))
|
||||
return false;
|
||||
|
||||
*usage = D3D_NAME_UNDEFINED;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void write_sm4_signature(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc, bool output)
|
||||
{
|
||||
struct vkd3d_bytecode_buffer buffer = {0};
|
||||
struct vkd3d_string_buffer *string;
|
||||
const struct hlsl_ir_var *var;
|
||||
size_t count_position;
|
||||
unsigned int i;
|
||||
bool ret;
|
||||
|
||||
count_position = put_u32(&buffer, 0);
|
||||
put_u32(&buffer, 8); /* unknown */
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
unsigned int width = (1u << var->data_type->dimx) - 1, use_mask;
|
||||
enum vkd3d_sm4_register_type type;
|
||||
uint32_t usage_idx, reg_idx;
|
||||
D3D_NAME usage;
|
||||
|
||||
if ((output && !var->is_output_semantic) || (!output && !var->is_input_semantic))
|
||||
continue;
|
||||
|
||||
ret = hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
|
||||
assert(ret);
|
||||
usage_idx = var->semantic.index;
|
||||
|
||||
if (!hlsl_sm4_register_from_semantic(ctx, &var->semantic, output, &type, ®_idx))
|
||||
{
|
||||
assert(var->reg.allocated);
|
||||
type = VKD3D_SM4_RT_INPUT;
|
||||
reg_idx = var->reg.id;
|
||||
}
|
||||
|
||||
use_mask = width; /* FIXME: accurately report use mask */
|
||||
if (output)
|
||||
use_mask = 0xf ^ use_mask;
|
||||
|
||||
/* Special pixel shader semantics (TARGET, DEPTH, COVERAGE). */
|
||||
if (usage >= 64)
|
||||
usage = 0;
|
||||
|
||||
put_u32(&buffer, 0); /* name */
|
||||
put_u32(&buffer, usage_idx);
|
||||
put_u32(&buffer, usage);
|
||||
switch (var->data_type->base_type)
|
||||
{
|
||||
case HLSL_TYPE_FLOAT:
|
||||
case HLSL_TYPE_HALF:
|
||||
put_u32(&buffer, D3D_REGISTER_COMPONENT_FLOAT32);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_INT:
|
||||
put_u32(&buffer, D3D_REGISTER_COMPONENT_SINT32);
|
||||
break;
|
||||
|
||||
case HLSL_TYPE_BOOL:
|
||||
case HLSL_TYPE_UINT:
|
||||
put_u32(&buffer, D3D_REGISTER_COMPONENT_UINT32);
|
||||
break;
|
||||
|
||||
default:
|
||||
if ((string = hlsl_type_to_string(ctx, var->data_type)))
|
||||
hlsl_error(ctx, var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
|
||||
"Invalid data type %s for semantic variable %s.", string->buffer, var->name);
|
||||
hlsl_release_string_buffer(ctx, string);
|
||||
put_u32(&buffer, D3D_REGISTER_COMPONENT_UNKNOWN);
|
||||
}
|
||||
put_u32(&buffer, reg_idx);
|
||||
put_u32(&buffer, vkd3d_make_u16(width, use_mask));
|
||||
}
|
||||
|
||||
i = 0;
|
||||
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
|
||||
{
|
||||
const char *semantic = var->semantic.name;
|
||||
size_t string_offset;
|
||||
D3D_NAME usage;
|
||||
|
||||
if ((output && !var->is_output_semantic) || (!output && !var->is_input_semantic))
|
||||
continue;
|
||||
|
||||
hlsl_sm4_usage_from_semantic(ctx, &var->semantic, output, &usage);
|
||||
|
||||
if (usage == D3D_NAME_TARGET && !ascii_strcasecmp(semantic, "color"))
|
||||
string_offset = put_string(&buffer, "SV_Target");
|
||||
else if (usage == D3D_NAME_DEPTH && !ascii_strcasecmp(semantic, "depth"))
|
||||
string_offset = put_string(&buffer, "SV_Depth");
|
||||
else if (usage == D3D_NAME_POSITION && !ascii_strcasecmp(semantic, "position"))
|
||||
string_offset = put_string(&buffer, "SV_Position");
|
||||
else
|
||||
string_offset = put_string(&buffer, semantic);
|
||||
set_u32(&buffer, (2 + i++ * 6) * sizeof(uint32_t), string_offset);
|
||||
}
|
||||
|
||||
set_u32(&buffer, count_position, i);
|
||||
|
||||
dxbc_writer_add_section(dxbc, output ? TAG_OSGN : TAG_ISGN, buffer.data, buffer.size);
|
||||
}
|
||||
|
||||
static const struct hlsl_type *get_array_type(const struct hlsl_type *type)
|
||||
{
|
||||
if (type->type == HLSL_CLASS_ARRAY)
|
||||
@@ -386,10 +581,13 @@ int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
|
||||
|
||||
dxbc_writer_init(&dxbc);
|
||||
|
||||
write_sm4_signature(ctx, &dxbc, false);
|
||||
write_sm4_signature(ctx, &dxbc, true);
|
||||
write_sm4_rdef(ctx, &dxbc);
|
||||
write_sm4_shdr(ctx, &dxbc);
|
||||
|
||||
ret = dxbc_writer_write(&dxbc, out);
|
||||
if (!(ret = ctx->result))
|
||||
ret = dxbc_writer_write(&dxbc, out);
|
||||
for (i = 0; i < dxbc.section_count; ++i)
|
||||
vkd3d_free((void *)dxbc.sections[i].data);
|
||||
return ret;
|
||||
|
||||
Reference in New Issue
Block a user