tests/hlsl: Skip a shader model 6 floating-point comparison test on Windows NVIDIA.

This commit is contained in:
Giovanni Mascellani
2025-09-20 22:52:58 +02:00
committed by Henri Verbeet
parent fdf196ce13
commit 463df8e1ea
Notes: Henri Verbeet 2025-09-29 13:05:17 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1751
4 changed files with 10 additions and 2 deletions

View File

@@ -1137,8 +1137,14 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner,
runner->caps.tags[runner->caps.tag_count++] = "mesa<23.3";
if (test_options.use_warp_device)
runner->caps.tags[runner->caps.tag_count++] = "warp";
if (is_nvidia_windows_device(device) || is_nvidia_device(device))
runner->caps.tags[runner->caps.tag_count++] = "nvidia";
}
#ifdef _WIN32
runner->caps.tags[runner->caps.tag_count++] = "windows";
#endif
for (unsigned int i = 0; i < ARRAY_SIZE(formats); ++i)
{
runner->caps.format_caps[formats[i]] = get_format_support(device, formats[i]);