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tests/hlsl: Skip a shader model 6 floating-point comparison test on Windows NVIDIA.
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committed by
Henri Verbeet
parent
fdf196ce13
commit
463df8e1ea
Notes:
Henri Verbeet
2025-09-29 13:05:17 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1751
@@ -1137,8 +1137,14 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner,
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runner->caps.tags[runner->caps.tag_count++] = "mesa<23.3";
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if (test_options.use_warp_device)
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runner->caps.tags[runner->caps.tag_count++] = "warp";
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if (is_nvidia_windows_device(device) || is_nvidia_device(device))
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runner->caps.tags[runner->caps.tag_count++] = "nvidia";
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}
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#ifdef _WIN32
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runner->caps.tags[runner->caps.tag_count++] = "windows";
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#endif
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for (unsigned int i = 0; i < ARRAY_SIZE(formats); ++i)
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{
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runner->caps.format_caps[formats[i]] = get_format_support(device, formats[i]);
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