tests/hlsl: Skip a shader model 6 floating-point comparison test on Windows NVIDIA.

This commit is contained in:
Giovanni Mascellani
2025-09-20 22:52:58 +02:00
committed by Henri Verbeet
parent fdf196ce13
commit 463df8e1ea
Notes: Henri Verbeet 2025-09-29 13:05:17 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1751
4 changed files with 10 additions and 2 deletions

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@@ -168,7 +168,7 @@ struct shader_runner_caps
{
const char *runner;
const char *compiler;
const char *tags[3];
const char *tags[4];
size_t tag_count;
enum shader_model minimum_shader_model;
enum shader_model maximum_shader_model;