tests/hlsl: Skip a shader model 6 floating-point comparison test on Windows NVIDIA.

This commit is contained in:
Giovanni Mascellani
2025-09-20 22:52:58 +02:00
committed by Henri Verbeet
parent fdf196ce13
commit 463df8e1ea
Notes: Henri Verbeet 2025-09-29 13:05:17 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1751
4 changed files with 10 additions and 2 deletions

View File

@@ -163,6 +163,7 @@ static bool check_qualifier_args_conjunction(struct shader_runner *runner,
"opengl",
"vulkan",
"warp",
"windows",
};
bool holds = true;