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tests/hlsl: Skip a shader model 6 floating-point comparison test on Windows NVIDIA.
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Henri Verbeet
parent
fdf196ce13
commit
463df8e1ea
Notes:
Henri Verbeet
2025-09-29 13:05:17 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1751
@@ -163,6 +163,7 @@ static bool check_qualifier_args_conjunction(struct shader_runner *runner,
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"opengl",
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"vulkan",
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"warp",
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"windows",
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};
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bool holds = true;
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