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vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_GRAD.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-23 20:18:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1565
@@ -61,8 +61,8 @@ struct msl_resource_type_info
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bool array;
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/* Whether the resource type has a shadow/comparison variant. */
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bool comparison;
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/* The type suffix for the resource type. I.e., the "2d" part of
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* "texture2d" or "depth2d". */
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/* The type suffix for the resource type. I.e., the "2d_ms" part of
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* "texture2d_ms_array" or "depth2d_ms_array". */
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const char *type_suffix;
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};
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@@ -91,10 +91,10 @@ static const struct msl_resource_type_info *msl_get_resource_type_info(enum vkd3
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMS] = {2, 0, 1, "2d_ms"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_3D] = {3, 0, 0, "3d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBE] = {3, 0, 1, "cube"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY] = {1, 1, 0, "1d_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY] = {2, 1, 1, "2d_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = {2, 1, 1, "2d_ms_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {3, 1, 1, "cube_array"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY] = {1, 1, 0, "1d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY] = {2, 1, 1, "2d"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY] = {2, 1, 1, "2d_ms"},
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[VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY] = {3, 1, 1, "cube"},
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};
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if (!t || t >= ARRAY_SIZE(info))
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@@ -310,8 +310,9 @@ static void msl_print_sampler_name(struct vkd3d_string_buffer *buffer, unsigned
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static void msl_print_srv_name(struct vkd3d_string_buffer *buffer, struct msl_generator *gen, unsigned int binding,
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const struct msl_resource_type_info *resource_type_info, enum vkd3d_data_type resource_data_type, bool compare)
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{
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].as<%s%s<",
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binding, compare ? "depth" : "texture", resource_type_info->type_suffix);
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vkd3d_string_buffer_printf(buffer, "descriptors[%u].as<%s%s%s<",
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binding, compare ? "depth" : "texture", resource_type_info->type_suffix,
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resource_type_info->array ? "_array" : "");
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msl_print_resource_datatype(gen, buffer, resource_data_type);
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vkd3d_string_buffer_printf(buffer, ">>()");
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}
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@@ -964,9 +965,9 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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{
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const struct msl_resource_type_info *resource_type_info;
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unsigned int resource_id, resource_idx, resource_space;
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bool bias, compare, comparison_sampler, grad, lod_zero;
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const struct vkd3d_shader_descriptor_binding *binding;
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unsigned int sampler_id, sampler_idx, sampler_space;
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bool bias, compare, comparison_sampler, lod_zero;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int srv_binding, sampler_binding;
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@@ -977,6 +978,7 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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bias = ins->opcode == VKD3DSIH_SAMPLE_B;
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compare = ins->opcode == VKD3DSIH_SAMPLE_C || ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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grad = ins->opcode == VKD3DSIH_SAMPLE_GRAD;
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lod_zero = ins->opcode == VKD3DSIH_SAMPLE_C_LZ;
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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@@ -1013,7 +1015,7 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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"Sampling resource type %#x is not supported.", resource_type);
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if ((resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_1D || resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY)
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&& (bias || lod_zero))
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&& (bias || grad || lod_zero))
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_UNSUPPORTED,
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"Resource type %#x does not support mipmapping.", resource_type);
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@@ -1104,6 +1106,14 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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vkd3d_string_buffer_printf(sample, ", ");
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msl_print_src_with_type(sample, gen, &ins->src[3], VKD3DSP_WRITEMASK_0, ins->src[3].reg.data_type);
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}
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if (grad)
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{
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vkd3d_string_buffer_printf(sample, ", gradient%s(", resource_type_info->type_suffix);
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msl_print_src_with_type(sample, gen, &ins->src[3], coord_mask, ins->src[3].reg.data_type);
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vkd3d_string_buffer_printf(sample, ", ");
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msl_print_src_with_type(sample, gen, &ins->src[4], coord_mask, ins->src[4].reg.data_type);
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vkd3d_string_buffer_printf(sample, ")");
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}
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if (lod_zero)
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{
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vkd3d_string_buffer_printf(sample, ", level(0.0f)");
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@@ -1296,6 +1306,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_SAMPLE_B:
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case VKD3DSIH_SAMPLE_C:
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case VKD3DSIH_SAMPLE_C_LZ:
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case VKD3DSIH_SAMPLE_GRAD:
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msl_sample(gen, ins);
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break;
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case VKD3DSIH_GEO:
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@@ -26,13 +26,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(msl) draw quad
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draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo(msl) draw quad
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draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
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@@ -46,13 +46,13 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(msl) draw quad
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draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo(msl) draw quad
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draw quad
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probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
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[require]
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@@ -70,11 +70,11 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
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uniform 0 float4 1.0 1.0 1.0 1.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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uniform 0 float4 2.0 2.0 2.0 2.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
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