vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_GRAD.

This commit is contained in:
Henri Verbeet
2025-05-26 10:12:51 +02:00
parent db89687807
commit 46265061c3
Notes: Henri Verbeet 2025-06-23 20:18:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1565
2 changed files with 30 additions and 19 deletions

View File

@@ -26,13 +26,13 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 1.0 1.0 1.0
todo(msl) draw quad
draw quad
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
uniform 0 float4 2.0 2.0 2.0 2.0
todo(msl) draw quad
draw quad
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
[pixel shader fail(sm>=5.1) todo(sm>=5.1)]
@@ -46,13 +46,13 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0,0) rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 1.0 1.0 1.0
todo(msl) draw quad
draw quad
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
uniform 0 float4 2.0 2.0 2.0 2.0
todo(msl) draw quad
draw quad
probe (0,0) rgba (0.0, 0.0, 1.0, 0.0)
[require]
@@ -70,11 +70,11 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 1.0 1.0 1.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)
uniform 0 float4 2.0 2.0 2.0 2.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, 0.0, 1.0, 0.0)