vkd3d-shader/hlsl: Parse the shader 'compile' syntax.

The hlsl_ir_compile node is introduced to represent the "compile"
syntax, and later the CompileShader() and ConstructGSWithSO()
constructs.

It basically represents a function call that remembers its arguments
using hlsl_srcs and keeps its own instruction block, which is discarded
when working on non-effect shaders.

For shader compilations it can be asserted that args_count is 1, and
that this argument (and the last node in hlsl_ir_effect_call.instrs)
is a regular hlsl_ir_call pointing to the declaration of the function
to be compiled.
This commit is contained in:
Francisco Casas
2024-06-24 17:30:46 -04:00
committed by Henri Verbeet
parent 379cd9b7b5
commit 45f18a7838
Notes: Henri Verbeet 2024-09-04 18:48:35 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/943
6 changed files with 339 additions and 46 deletions

View File

@@ -152,6 +152,8 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_UNKNOWN_MODIFIER = 5030,
VKD3D_SHADER_ERROR_HLSL_INVALID_STATE_BLOCK_ENTRY = 5031,
VKD3D_SHADER_ERROR_HLSL_FAILED_FORCED_UNROLL = 5032,
VKD3D_SHADER_ERROR_HLSL_INVALID_PROFILE = 5033,
VKD3D_SHADER_ERROR_HLSL_MISPLACED_COMPILE = 5034,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,