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tests: Add a test about discontiguous input swizzles in bytecode format.
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committed by
Henri Verbeet
parent
d881356ab2
commit
45ef9fdbe8
Notes:
Henri Verbeet
2025-06-09 16:31:59 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1550
@@ -148,10 +148,7 @@ void main(float2 in_pos : POSITION, out float4 pos : SV_Position, out float4 col
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% The point of this test is to check that signature masks are handled correctly
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% when they are not contiguous, so we attempt reading only component .xw from
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% `color'. This happens when the shader is compiled by native, but not by us,
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% currently, so it's not very useful for the moment. I'm leaving it anyway
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% so that it either becomes useful when our HLSL compiler becomes more optimized
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% or can be eventually rewritten in assembly/bytecode when the shader runner
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% supports that.
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% currently, so the same test appears in bytecode format just below.
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float4 main(float4 pos : SV_Position, float4 color : COLOR) : SV_Target
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{
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return float4(color.x, 10.0f, 11.0f, color.w);
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@@ -160,3 +157,38 @@ float4 main(float4 pos : SV_Position, float4 color : COLOR) : SV_Target
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[test]
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draw triangle list 3
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probe (0, 0) rgba(1.0, 10.0, 11.0, 4.0)
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[require]
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shader model >= 4.0
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shader model < 4.1
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[pixel shader dxbc-tpf-hex]
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% The same as above, but in bytecode format.
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% ps_4_0
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% dcl_input_ps linear v1.xw
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% dcl_output o0.xyzw
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% mov o0.xw, v1.xxxw
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% mov o0.yz, l(0,10.000000,11.000000,0)
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% ret
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44584243 01be226d 9678d2b0 d0f833c5 63e17c6c 01000000 f0010000 05000000
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34000000 8c000000 e0000000 14010000 74010000 52444546 50000000 00000000
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00000000 00000000 1c000000 0004ffff 00010000 1c000000 4d696372 6f736f66
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74202852 2920484c 534c2053 68616465 7220436f 6d70696c 65722031 302e302e
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31303031 312e3136 33383400 4953474e 4c000000 02000000 08000000 38000000
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00000000 01000000 03000000 00000000 0f000000 44000000 00000000 00000000
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03000000 01000000 0f090000 53565f50 6f736974 696f6e00 434f4c4f 5200abab
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4f53474e 2c000000 01000000 08000000 20000000 00000000 00000000 03000000
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00000000 0f000000 53565f54 61726765 7400abab 53484452 58000000 40000000
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16000000 62100003 92101000 01000000 65000003 f2201000 00000000 36000005
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92201000 00000000 061c1000 01000000 36000008 62201000 00000000 02400000
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00000000 00002041 00003041 00000000 3e000001 53544154 74000000 03000000
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00000000 00000000 02000000 00000000 00000000 00000000 01000000 00000000
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00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
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00000000 00000000 02000000 00000000 00000000 00000000 00000000 00000000
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00000000 00000000 00000000 00000000
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[test]
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draw triangle list 3
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probe (0, 0) rgba(1.0, 10.0, 11.0, 4.0)
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