vkd3d-shader/msl: Implement VSIR_OP_UGE.

This commit is contained in:
Shaun Ren
2025-07-23 18:18:44 -04:00
committed by Henri Verbeet
parent b8776bb6bd
commit 45e549c1b2
Notes: Henri Verbeet 2025-08-21 16:34:36 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1648

View File

@@ -1516,6 +1516,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
break; break;
case VSIR_OP_GEO: case VSIR_OP_GEO:
case VSIR_OP_IGE: case VSIR_OP_IGE:
case VSIR_OP_UGE:
msl_relop(gen, ins, ">="); msl_relop(gen, ins, ">=");
break; break;
case VSIR_OP_IF: case VSIR_OP_IF: