vkd3d-shader/hlsl: Move sm4_free_extern_resources() to hlsl_codegen.c.

This commit is contained in:
Henri Verbeet
2024-12-18 22:30:43 +01:00
parent b143754360
commit 45d9a097e6
Notes: Henri Verbeet 2024-12-19 21:26:17 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1331
2 changed files with 11 additions and 9 deletions

View File

@@ -3483,15 +3483,6 @@ static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *typ
}
}
void sm4_free_extern_resources(struct extern_resource *extern_resources, unsigned int count)
{
unsigned int i;
for (i = 0; i < count; ++i)
vkd3d_free(extern_resources[i].name);
vkd3d_free(extern_resources);
}
/* For some reason, for matrices, values from default value initializers end up in different
* components than from regular initializers. Default value initializers fill the matrix in
* vertical reading order (left-to-right top-to-bottom) instead of regular reading order