vkd3d-shader/hlsl: Move sm4_free_extern_resources() to hlsl_codegen.c.

This commit is contained in:
Henri Verbeet
2024-12-18 22:30:43 +01:00
parent b143754360
commit 45d9a097e6
Notes: Henri Verbeet 2024-12-19 21:26:17 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1331
2 changed files with 11 additions and 9 deletions

View File

@@ -10106,6 +10106,17 @@ static const char *string_skip_tag(const char *string)
return string;
}
void sm4_free_extern_resources(struct extern_resource *extern_resources, unsigned int count)
{
unsigned int i;
for (i = 0; i < count; ++i)
{
vkd3d_free(extern_resources[i].name);
}
vkd3d_free(extern_resources);
}
struct extern_resource *sm4_get_extern_resources(struct hlsl_ctx *ctx, unsigned int *count)
{
bool separate_components = ctx->profile->major_version == 5 && ctx->profile->minor_version == 0;